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Community Patch - Bootstrap and Utilities

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Mod version:0.4.1
Game version:all
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About This Mod

Community Patch - Bootstrap & Utils


Utility mod, which provides a standard autorun feature for other mods, support for working with user area hubs, some utilities and a reusable menu with a list.


Features for users of fashion

A simple, standardized way to install (simple) mods that support bootstrap without modifying vanilla scripts. Please note that this does NOT include any big fashion for restructuring!

Support for custom zone hubs created in other mods without additional installation/merging

includes engine/telemetryKeyword.ws (once and for all), which is not available in vanilla scripts



Opportunities for mod authors

provides a standardized way to automatically run (simple) mods without modifying any vanilla scripts

provides a standard way to integrate new custom hubs into custom mod setups without any additional patches (completely transparent to mod users)

provides a standard template (and example) for using custom timers without modifying any vanilla scripts

provides a reusable UI list menu (and an example) that can be used in mods (see screenshots)

provides default mount directories for w2ents (no need for custom reddlc)

provides a service function for the conversion between Int and Uint8



Compatibility

Mod is compatible with all versions of the game 1.30+. Although the basic functionality is independent of vanilla scripts, support for custom hubs requires patching to vanilla scripts. This patch must be installed independently of the bootstrap mod (bootstrap mod depends on it) and is located in the files section for installing the vanilla game. However, the authors of the most popular mods for major overhaul kindly agreed to include this patch in their mods. In this case, the bootstrap vanilla patch is NOT required! See the top sticky forum post for compatibility list.



Compatibility - how it works

The mod starts automatically, using a minimal, hidden quest every time the game is opened/loaded. No scripting, copying entities or hub layer entities are required, making mod promising for use with additional custom hubs.


To add a new menu, the mod changes the file

  gameplay/gui_new/guirsrc/r4default.guiconfig


To add world map support for hubs of custom regions, mod modifies files

  gameplay/gui_new/guirsrc/r4map.menu

  gameplay/gui_new/swf/worldmap/panel_worldmap.redswf


All mods that modify this file are not compatible with this mod.



How to upgrade from previous versions

If your witcher 3 software installation does not have a mods/modBootstrap-registry folder:


1. Back up your mods/modBootstrap/content/scripts/local/mods_registry.ws file from the mods folder in witcher 3.

2. Completely remove the mod bootstrap (see below).

3. Install the latest version of bootstrap fashion (see below)

4. overwrite the file mods_registry.ws in the folder mods/modBootstrap-registry/content/scripts/local/ with a backup from step 1.


Otherwise:


1. Remove the bootstrap mod (see below), but skip step 2 (DO NOT REMOVE the modBootstrap-registry folder).

2. Install the latest version of bootstrap mod (see below), but skip step 3 (DO NOT install modBootstrap-registry)

Similar Mods/Addons

Game Version *

all (modBootstrap-v.0.4.1-NEXT-GEN-2109-0-4-1-1671661100.zip)