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Deadly Dragons
About This Mod
Description:
To the 7 types of dragons already present in the game, this October Deadly Dragon mode adds 14 more types, each with a unique appearance and a number of unique abilities. We recommend using "Bellyaches HD Dragon Replacer Pack" to replace all the vanilla dragon textures from the original game, as well as the Dawnguard plugin. It is a mode designed to improve combat with dragons. The main purpose of fashion is to make a dragon, as described in the legend.
Have you ever wondered why a gang of giants or 3-4 thugs are stronger than a powerful dragon and can kill it? So why do we need dragon bones?
Once this mod is set, you enter an epic battle with a powerful dragon (rather than the previous one, according to knowledge) (also known as a dragon, if mod is unavailable).
The dragon presents you with a serious problem, now only strength, knowledge, intelligence and cunning will tell you whether you will survive or be forgotten in the chronicles of the ancient scrolls.
Feel the power and greatness of being Dwakin, using all your skills and abilities to survive the battle
And only you, Dragonborn, can survive a battle with a dragon and kill a legendary powerful monster
Updated: 6-3-5
- The settings menu has been moved to the MSM ESP menu with the additional "Deadly Monsters" plugin. File (this is a plugin for changing parameters and statistics of undead, creatures, humanoids and wild animals)
- Fixed the translation in the settings of the main mode IMS menu "Deadly Dragons"
- The mode itself has not been updated, the author is still testing version 7-0
- Updated to Dragon retexture v1-3, added Dragon retexture from dlc Dragonborn
Updated: 6-3-5
- Storm dragon has now lowered altitude
'The fireballs and cries made by the dragon will now have a delay that will allow you to evade the attack
- All dragon names are now displayed correctly in subtitles, dialogs and on HUD screens
- Minor fixes and bugs in Deadly Dragon v6.3.5
Note:
While in some dungeons or spaces, dragons do not appear in the game world. However, there are some areas that are technically classified as external but defined by the engine as internal. While in such a zone, it is recommended to disable the attack system, otherwise a dragon may appear there. These areas are listed below. In versions 6.3.3 and later, an open sky control was added to the locations to address the issues described in most (but not all) of the locations specified.
AlftandWorld - Alfthand (interior)
Blackreach - Black Limit (Interior)
BlindcliffCaveWorld - Cave Rock (interior)
BloatedMansGrottoWorld - Grotto of the Drowned Pillar (interior)
BluePalaceWingWorld - "Mad Mind" - Dragons from the original game can also appear here! (interior)
BrinewaterGrottoWorld - Grotto Salt Water (interior)
DarkWaterWorld - Black Pass (Interior)
DeepwoodRedoubtWorld - Forest Valley
DLC01Boneyard - Tomb
DLC01FalmerValley - The Forgotten Valley
DLC01SoulCairn - Kairn Shower
DLC1AncestorGladeWorld - Glade of the Ancestors (interior)
DLC1DarkfallPassageWorld - Evening transition (interior)
DLC1ForbearsHoldout - Shelter of Elders (interior)
DLC1HunterHQWorld - Gorge Of Light Jets
DLC1VampireCastleCourtyard - Courtyard of Volkihar (interior)
EastEmpireWarehouse - Warehouse of the Eastern Imperial Company (interior)
EldergleamSanctuaryWorld - Sanctuary of the Great Tree (interior)
FallowstoneCaveWorldEnd - Cave Yellow Stone (interior)
FallowstoneCaveWorldStart - Cave Yellow Stone (interior)
FrostmereCryptWorld - Depths of Frostmere (interior)
JaphetsFolly - The Caprice of Japheth
KarthspireRedoubt - Cartspire (interior)
KatariahWorld - Cataria (interior location of the ship)
LabarynthiumMazeWorld - Shalidor Labyrinth (Interior)
LabarynthiumWorld - Lost Walkigg (interior)
LabarynthiumWorld03 - Labyrinthian (Winterhold Collegium Quest) (Interior)
LabarynthiumWorld04 - Labyrinthian (Winterhold College Quest (Boss Room)) (Interior)
MossMotherCavern - Mossy cave (interior)
RedEagleRedoubtWorld - Red Eagle, Rise (Interior)
ShadowgreenCavernWorld - Cave Green Shadow (interior)
SkuldulfanWorld - Skuldafn
SouthfringeWorld - Southern Sanctuary (interior)
IMS menu options and settings:
Safe Zone:
Prevent dragon attack systems from operating there by marking the city and main hall as "safe" areas.
Action in battle:
Ability to control dragon's landing frequency during battle (you can only increase dragon's landing frequency after reducing their health by up to 50%)
Special Abilities:
Activate October's additional abilities for dragons from the original game.
Break:
Activate the tipping effect when the dragon lands side by side.
Men:
Skillfully control the dragon's resistance with the appropriate destruction school advantage. The amazing effects of special and shield attacks can be decommunized by up to 50%.
Immortality of non-player characters:
When this option is enabled, all important non-player characters become immortal, including companions, mercenaries, merchants, and quests.
Turn a dragon's soul into benefit points:
You can convert a certain number of dragon souls into prize points.
Additional effects of October:
The dragon's breath now leaves fiery or icy traces on the surface;
Additional abilities were added to the dragon from the original game in October. This can be disabled with the corresponding option in the Dragon sub-section.
Resistance:
Most dragons can be categorized as cold, lightning, ice, or immortal. The first 3 types are 50% resistant to damage from each element, and the latter is 50% resistant to poisons and diseases.
A new kind of dragon
Dragon: Level: 10, Genre: Storm
Ability: Storm Breathing - 15 units. Electrical damage in 1 second;
Electrocution is 40. Electrical damage within 20 steps.
Forest Dragon: Level: 30, Genre: Immortal
Ability: Poisonous breathing - 40 units. Poison damage in 1 second, poison damage - 60 points. Electrical damage within 20 steps;
Nature's call is to enlist the help of wild animals to attack the player.
Helldragon: Level: 40, Type: Storm
Ability:
Breathing hell - 70 units. Magical damage per second, Hellfire 100. Magical damage within 20 steps;
Chameleon - Makes the Dragon temporarily invisible (invisibility is lost when dealing damage or attacking a character).
Virm: Level: 50, Type: Frosty
Ability: Frost breath, Frost ball, Frost wave
Call a servant - call 60 skeletons within 3 seconds.
Lava Dragon: Level: 50, Genre: Fiery
Ability: Fire Breath, Fireball, Fire Storm
Thunderdragon: Level: 50, Genre: Thunderdragon
Ability: Storm Breath - 100 units. 1 second electrical shock and 150 electric shock Electrical damage within 20 steps, storm signal
Black Dragon: Level: 60, Genre: Fiery
Ability: Fire Breath, Fireball, Fire Fist, Molten Skin
Fire wave - causes a wave of flame, causing 100 units. Deals damage and reduces the player's firepower by 50%.
Dracorich: Level: 60, Genre: Immortal
Ability: frost breath, frost ball, exorcize vitality
Army of Death - Animate all the dead within reach.
Ghost Dragon: Level: 60, Genre: Storm
Ability: Breath of Hell - 70 units. Magical damage per second, Hellfire 100. Magical damage within 20 steps;
Chameleon - Makes the Dragon temporarily invisible (invisibility is lost when dealing damage or attacking a character).
Northern Dragon: Level: 60, Type: Frosty
Ability: Frost Breath, Frost Ball, Blizzard
Ice armor - protects the dragon for 15 seconds. When the armor is active, freezing heat spreads to all attackers, dealing permanent cold damage and freezing all non-player characters for 5 seconds.
Volcano Dragon: Level: 60, Genre: Fiery
Ability: Fire breath, fireball, melted skin, burst - fire begins to burst out from the ground.
Alduin Direction: Level: 60, Type: Storm
Ability: Breathe scorching frost - damages both fire and cold, freezes the surface.
Armageddon is a weather-altering scream that causes a fiery freezing rain, blizzard, and extinction—the dragon is periodically invincible for 10 seconds.
Wyverna: Level: 60, Genre: Immortal
Ability: Poisonous breathing - 180 units. Poison damage in 1 second, poison damage - 250 points. Poison damage within 20 steps, poison cloak within 20 points. Poison damage per second Creates incomplete gaps for all targets within 30 steps - incomplete gaps on the surface that can cause poison damage from a distance. Disputes cause up to 100 units. Harm the venom and decrease venom resistance by 5% for 25 seconds. Effects can be combined with each other.
Bone Dragon: Level: 65, Genre: Immortal
Ability: Plague Breath - 180 units. Disease damage per second, plague outbreak - 200 units. Disease damage within 20 steps
Poison Rain - Scream - weather change, poison damage, Death Army - Master of Death, Draugr - Defender of Death and Draugr - summon the archers for 30 seconds. Death Master Drauglia uses screams to inflict damage and infect the player with necrosis, reducing their resistance to disease by 50%. Dragle Archer uses the cry of "ruthless force".
Sun Dragon: Level: 65, Genre: Fiery
Ability: Fire breath, fireball, sunrays - create rays that cause immense damage from fire for a certain period of time.
Supernova - Emit destructive light waves, deal 30-step fire damage, and destroy targets.
Awakened Dragon: Level: 65, Genre: Immortal
Ability: Breath of scorching frost, breathe life - breathe life from the target and pass it on to the dragon
Cataclysm: All targets near the Dragon will start attacking random targets within 20 seconds.
Deathgrip: Capture all available targets and move them to the dragon.
Mechadon: Level: 65, Genre: Storm, Immortal, Mechanism
Capacity: Steam breathing - 180 units. Magical damage per second, electric explosion - 250 units. Electrical damage within 20 steps
Blast - When attacked, Mecado has a chance to inflict 300 retaliatory electrical damage on all nearby targets.
The launch cosmodrome calls the mechanics for 60 seconds. Possible servants: 4 Dwemerian spiders, 3 Dwemersspheres, 2 Dwemerskuturions.
Storm Dragon: Level: 65, Type: Storm
Ability: Storm breathing - 180 pcs. Electric shock per second, 250 units. Electrical damage within 20 steps
Storm Eye - conjure a fireball for 30 seconds and deal 100 damage. Every second electrical damage to a random target from a fairly long distance.
Requirements:
- Game version 1.8.151.0.7 or higher
-dlc Dawnguard
- SkyUI v3.4 and above
-SKSE1.06.09 and above
What's in the archive:
"00 Kernels" is the main mode of the Deadly Dragon (bs. File)
"Normal" - the standard version of the mode, in the game Dragons +14 new (in particular. File)
"loremonger" is a mod release that does not include the addition of 14 new dragons (specifically. File)
Deadly monsters are a supplement to change the parameters and status of undead, creatures, humanoid animals and wildlife
You can also set a new texture for the dragon. If desired, install it with a replacement.
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