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- Word Walls Relocated. -Special edition-

Word Walls Relocated. -Special edition-
About This Mod
Word Walls Relocated is the mod that does just that: it moves Word Walls, locked behind quests associated with factions such as Companions, Thieves Guild, and locked behind the main quest line so you can access them without having to complete those quests. Thus, a wizard character does not need to join Companions, and a warrior character does not need to join forces with the Dark Brotherhood to gain access to the screams he wants to reach.
I created this mod because I found that there are very few mods that do this, and those I found were either out of date, or were adding unnecessary content, or simply didn't cover enough Word Walls to be considered worthwhile, so I started working on this mod.
Where did you move Word Walls?
The walls of the words were moved to the following places:
Basic Game
Snowfield Sanctuary - Ansilvund
Saartal - A beacon of frost flow
Labyrinthian - Cave of Blind Rocks
Den of Pynnik - Ingvild
The Dark Brotherhood's sanctuary, the refuge of the Lost Knife
Korvanyund - The Ruins Of Kyenstag
Skuldafn - Kairn Halldira
The Tomb of Isgramar - Snake Stone
Ustengrav - Underground towers
Dawnguard
Dimhollow Crypt - Shadowgreen Cavern
Forgotten Valley - Gyukar Monument
Dragonborn
Tomb of Vahlok - Horker Island
Note: If you don't know where these locations are, click on the blue text and it will tell you where they are.
Install/Uninstall
To install this mod using the provided FOMOD installer, you only need to download it using the mod manager of your choice. After installation/activation, you will be presented with an installation menu where you can choose which plugins you want to install. When you manually install, you will be provided with plugin texts and readme, where you will find more information about what each plugin does so that you can install it this way.
It is not recommended to delete this mod while playing the game, as it may cause the Word Walls it is editing to stop functioning or behave strangely. However, if you test a mod before adding it to your boot order, it is recommended that you save it before installing the mod. If you then decide you don't want to use a mod, you can delete it without risk by uploading the old save.
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