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Skeleton Beasts
About This Mod
This fashion adds new types of skeletons of argonians, hajjis, orcs and elves...
The inspiration came from the skull of a lizard and the skull of a cat, as it looks strange to have many races around in Tamriel, but only human skeleton types, I thought it necessary to add also some races, I thought also to add orc and elven variants, but it may come later .....
You will find them in small groups in the mounds of Ingola, at the Twilight Stone in the tundra and at the Pale Pass near Sanctum Southfringi.
Orc skeletons can be found near the stronghold of Mor Hazgur.
If you go to Doomstone in the tundra (find out where he is), you will defeat the local necromancer and receive the spell Conjure skeleton... now, depending on the player's race, you can summon a skeleton that will reflect the same player's race...
It is also intended as a resource for modders
Skeletons are used in Issgard fashion, so for future compatibility it would be better to keep their structure.
Compatibility and errors:
No Errors
Compatible with everything
Update:
The tails of the Khajis have been updated to look like normal cat tails rather than lizard tails
Update 3.0
Added orc skeleton race and relative clutters...
Updated folder path structure
Added all clutter objects.
Update 3.1
Texture size decreased
Update 3.2
Scattered are some animal skeletons created from Easter eggs, some oncoming, placed some level in some dungeons and some other wizards in the appropriate places, all matching laure, and I didn't place animal skeletons in purely Nordic ruins or the like... a partial list of places is present in readme, if you are interested...
Update 4 (file named 3.3)
Updating all messy objects, multiple polished versions, fixing minor problems with Nifs skeletons from Ttl and some cleaning of esp files ...
Update 4.1 (esp only)
Fixed minor typos in the code name CK ...
Update 5
Elf race added
Update 5.1
Added patched elf clutters, minor fixes for other clutters, and esp extension for vampire and elder races spells...
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