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"Vanilla Factions Expanded - Empire" mod

12
Mod version:1.4 - 1.6
Game version:all
The mod has been successfully tested for the absence of viruses
370108.36K526.67K
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RimWorld

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About This Mod

The only thing I've always been eager to do, but never had the courage to do, is to redesign the Empire in the Royalty expansion. For such a shrouded mystery, powerful force in RimWorld’s political landscape, content around it has been surprisingly scarce. When I thought about going through the game, focusing on the mechanics of Royalty, I instantly realized that in front of me the usual gameplay, just "seasoned with the royal spirit" - that is not exactly what I was trying to achieve.


So I turned to my proven method, and I opened the Google documents and started working on a complete renegotiation of the Imperial faction. Now you can truly feel like a representative of the imperial nobility. From insidious intrigues and art exhibitions to hunting deserters and defending yourself from terrorist attacks, this is the fashion to play a full-fledged, Empire-oriented game and compete for the imperial throne itself.


Thanks to new permits, structures, garments, vassalage, royal honors, an extensive hierarchy and titles, this mod is a powerful tool for those who dream of playing for the Imperial House, but it will also work perfectly for those who simply want to see only one or two aristocrats in their colony.


For obvious reasons, the presence of DLC Royalty and Vanilla Expanded Framework is required for the operation of the mod.


RuntimeGC and other similar modes that remove settlements of the world are not recommended, as it will break the work of the hierarchy. But if it does happen, use the developer mode and Regenerate Great Hierarchy function.


Similar Mods/Addons

Game Version *

all (Vanilla Factions Expanded - Empire (1).zip)