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"ReGrowth: Expanded World Generation (Continued)" mod

3
Mod version:1.3 - 1.6
Game version:all
The mod has been successfully tested for the absence of viruses
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RimWorld

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About This Mod

Unlike all other ReGrowth plugins, this one is independent! You don't need ReGrowth: Core or anything else (except Harmony).


Here’s an overview of everything you can manage with ReGrowth: Expanded World Generation:


Global reach: now it’s a regulator! Choose the percentage you want!

The saturation of rivers: do you want more or less water arteries? Now you can adjust it!

Mountain saturation: for all lovers of walking! Enjoy the alpine landscape... or its absence!

Ocean level: make the water arrive or retreat as you please!

Axis tilt: works exactly like Realistic Planets and we combine it with it! Planets with a large tilt of the axis will exhibit sharper seasonal temperature variations.

Routes saturation: control the volume of ancient and fractional roads.

Biomes: Adjust every biome you have, from standard to modified. Finally you can create ANY planet! From northern worlds to aquatic kingdoms with uninhabited islands or Martian hell. Everything is in your power!

The multiplier increases the value of the biomes occurrence by a selected percentage.

The offset adds or removes the selected amount from the origin value.

Both regulators were added to provide more oversight over biomes. You'll need a little practice to get used to it and fully understand it. If you just want to deactivate one, set the multiplier to 0%.

Factions: not changed. The game already provides a large number of options in this area!

Templates: Allows you to save and call presets, just as it is implemented in "EdB Prepare Carefully".

This plugin is combined with many other add-ons:


Realistic Planets

My Little Planet

Rimwar

Colony Groups

Roads of the Rim

Any modified biome

The plugin requires: Harmony.


Plugin tested on game versions: 1.3, 1.4, 1.5, 1.6

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Game Version *

all (ReGrowth Expanded World Generation (Continued).zip)