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Need Bar Overflow Mod
About This Mod
The pawn's streak of needs is no longer 100% limited.
In a vanilla game, when a pawn is full, its hunger rate is limited to 100%, causing about 10%-20% of its food to be wasted. This is exacerbated when children, small modified races, and small animals are taken into account. Likewise, if the colony’s inhabitants have just woken up and decided to take a daily dose of an alarm clock or yayo, the effect will simply be wasted. To manage this or to refuse food or medicine will require a lot of micromanagement.
Maud allows them to temporarily fill their food and other needs. Chickens can now digest the entire bush without spending food. Large amounts of food (with a high nutrient content) also now make sense. In addition, it allows settlers to wake up regularly, always with a rest effect of +100%. You can also enjoy the legendary armchairs made of trumbofur fur and the majestic golden statues in all their comfort and beauty.
The pawn still considers 100% its limit. So, if they are already close to saturation, they will not actively try to fill the bars they need. If their nutritional level is close to 100%, they will not start eating (they need to be forcibly fed to boost their nutritional level even more), will wake up as soon as their rest reaches 100% (they need to be made to rest (other regimes need to be made to rest to increase their rest level even more), or take medication (rest needs to be made to increase their rest level even more (other regimes need to be made to make them rest) or will stop playing as soon as their rest reaches 100% (rest needs to be made to increase their rest level even more (other regimes need to make them rest) or take medication c).
Harmony is required.
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