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Mod "Pawnmorpher"

6
Mod version:1.0 - 1.5
Game version:1.0
The mod has been successfully tested for the absence of viruses
57150.11K702.81K
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About This Mod

Did you ever want to become a mad scientist with a shelf full of different mutagenic plants to release them into the world? Or be a fun farmer with a big herd of cattle ........ Did the sheep just start talking?


In Pawnmorpher, you can use a variety of mutagenic items against raiders, guests, and even your own settlers. Discover rare mutations, deal with body protectors, use mutagenic mortars, or drink stabilizers before you set out to find a green luminous meteor that has fallen near your base. ...... Etc.


It's a risk, of course, but if you're a mad scientist, you'll enjoy firing mortars at crowds and watching cows, wargs, alpacas, rabbits and various human-like mutants emerge from the green mist. Improve your pawns with useful mutations that improve crafts and social characteristics, build a farm to breed cow morphs to produce mutant milk, feed chaobulb fields, and shout out in terror at the monsters that inevitably appear.


Fashion features


Mutagen: Create mutagens that give everyone different mutations, they appear on the health tab and can be changed quickly. Prisoners, settlers or anyone else. Many mutations have visual effects that appear on body parts such as horns, wings, ears, snouts, and tails. Some are useful; some are not. It is up to you to decide how much risk you are willing to take.


WEAPONS: Fight mutants directly with their weapons, or share your love of transformation from afar with new rifles, mortars, and makeshift traps. Mortar shells are compatible with SRTS mode.


PROFILES: We understand. Sometimes bad things happen, and the best researchers get stuck like dogs. It happens to everyone. Let's build stabilizers and reversors to manage risk. Mutagenic mechanisms cannot store memories forever.


Sapiens: Even if you lose part of your animal life, do not be afraid. They usually still retain most of the human mind. Keep them happy and they will be able to work and function according to the animals.


Chimeras: Not all mutations are obvious. Various Chimera creatures remain, usually a mixture of different creatures and usually quite strong. Learn how they're used, or create your own.


Mental: Some pawns do a good job of that. Add a new trait that reflects this: affinity for mutation: they prefer to be an abomination. Body-purity advocates will never do that.


Direction: Pawns can acquire directions as they grow. Paragon, Striken, Natural Hunter - open them all and find use for your pawn.


The following modes are required for operation


Harmony

Vanilla Expanded Framework

Humanoid Alien Races 2.0

Similar Mods/Addons

Game Version *

1.0 (Pawnmorpher.zip)