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Best Pyromania
About This Mod
The purpose of this little thing is to replace pyromantic characteristics with both positive and negative advantages, from self-destructive faults to hobbies / interests.
The following components of the vanilla pyromaniac have been modified:
A pyromaniac is no longer something that a pawn can't put out a fire. (Note, however, that the volcanic ash pawn still does not cause a fire because the fire extinguishing is off the background.))
Pyromaniac no longer causes accidental mental disorders.
Pyromaniac no longer reduces the market value of the pawn by 20%.
The following components of the properties of the vanilla pyromaniac have not changed:
Pyromaniacs can still be confused with fever only as a mental disorder.
Pyromances still get a boost from using incendiary weapons, but this bonus has been reduced from +5 to +2.
The pyromaniac property has the following components:
The pyromaniac now adds a requirements panel to the fire.
If the pawn is not awake and is close to the source of fire, this bar will decrease by 30% every 24 hours (1.25% in 1 hour). The average sleep pattern means that it takes the average pawn about 4.5 days to move from a full crossbar to an empty crossbar.
The pawn is within 12 tiles of suppressed fire, this bar will increase by 1% in 10 hours. These include torches, dark-lit torches, campfires, dark-lit fires, barbecues and dark light that does not intensify in October with additional visible focused fire.
If the pawn is within 20 tiles of uncontrollable fire, this line will increase by 1% in 10 hours. This does not increase to 10 months with visible additional fires, but replaces the nearly October increase in local fires.
Every time a pawn is burned, that bar increases by 12%. This includes fires that occur when a fire occurs during a mental break.
This bar increases by 16% each time a pawn fires or throws a firebomb.
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