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Gravship Crashes mod

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Mod version:1.6
Game version:all
The mod has been successfully tested for the absence of viruses
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About This Mod

This mod takes Gravships from my other Gravship Exporter mod and adds to the map random points of interest where you can find broken Gravships. Gravitational ships do not have gravitational motors (why do you think they crashed!) and can suffer both serious and very small damage. Some survivors may be unhappy that parts and kidneys have been removed from the ship...

accessibility

The gravitational engines were replaced by broken gravitational engines, which can be disassembled into spare parts (multiple gravitational engines on one map can be a nuisance on Rimworld bases). Randomly generated objects include broken gravitational ships that can be captured/plundered. Objects, buildings, and characters on the ship are damaged randomly to simulate collisions. Random loot will appear as a reward for the attack. Defender Spawn (this rule: 1 protection figure per bed, per cage if there is no bed, and every 20 cells of the ship if there is no room). Turrets are working, and buildings that require fuel are partially refueled. The amount of damage and the probability of occurrence of the event can be adjusted in the MOD settings. By default, 25% of open gravitational panels (i.e. without furniture, walls, etc.) are destroyed and become unusable. This can be configured in the fashion settings. Would you like to ruin your favorite design? Filter ships that may fail in the menu of fashion settings!

Mod Compatibility

Theoretically it should be compatible with everything. If you use fashions exported by someone else, you will need all the fashions they have included in their ship. Otherwise, the ship will not be displayed and an error may occur. To be added in the future:


The ship landed with the entire crew and was ready for a counterattack. Space combat: the ability to fight other ships in space and win using only their turrets and ingenuity.

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Game Version *

all (Gravship Crashes.zip)