banner
Rating
Voted0

"Ghoul Prosthetics" mod

2
Mod version:all
Game version:all
The mod has been successfully tested for the absence of viruses
4192.76K185.05K

Report mod

  • image
modalImage

About This Mod

Ghouls are funny creatures, but they don't shine in variety. Add resilience, speed up movement, cause melee damage, lower food consumption, and have what it takes.


This mod is designed to bring more variety, offering more than just "power claw / flesh whip, notch, coating, metalblood / adrenal heart, go to the killer raiders."


Bioferrite Hunk (Bioferrite Piece)


Huge bioferrite mace, replacing the ghoul's entire arm. Deals blunt force damage. Reduces the speed of the ghost movement.


Bioferrite Shield (Bioferrite Shield)


A massive piece of bioferrite that serves as a shield for the ghoul. Deals a small amount of damage, but significantly increases the armor. Slows the ghoul down.


Bioferrite Helmet (Bioferrite Helmet)


A formidable helmet, firmly welded to the skull of a ghoul. Increases armor. Slows the ghoul slightly.


Bioferrite Spiker Arm (Hand-Shipomet Bioferrite)


A prosthesis that allows the ghoul to shoot spikes from bioferrite, similar to some carnivores. Exploiting this ability requires a significant amount of food, instantly causing the ghoul to starve. It is also a good melee weapon.


Bioferrite Burner Arm (Bioferrite Flame Arm)


A prosthesis that allows the ghoul to burn an internal bioferrite and spew flames. Using this ability, as in the previous case, instantly increases the ghoul's hunger.


Bioferrite Rifle Arm (Bioferrite Rifle Hand)


A prosthesis that allows the ghoul to shoot at a distance. It's not an ability, it's just a rifle. This implant slightly slows the ghoul, reduces the accuracy at a long distance and also increases the level of hunger.


RimWorld - Anomaly is required.


Similar Mods/Addons

Game Version *

all (3439019839_ghoulprosthetics.zip)