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Big and small genes

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Mod version:1.4 - 1.5
Game version:1.4
The mod has been successfully tested for the absence of viruses
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About This Mod

The base mode contains many genes, traits, and a C# biotech framework to work with other modes. The mod contains 68 genes (at the time of writing), 11 of which are related to size. They are all balanced for vanilla. If you find something wrong, please send feedback. This mod was originally part of Big and Small Races, but we've made it into a separate mod so you don't have to deal with iotuns if you want to get your favorite race, like little goblins or big space Marines. If you need a mod that uses the genes included here, see the Big and Small Races mod.


Dependencies.

Large and Small + Pre-Framework

Biotech DLC


Read this first.

If you use [VL] Facial Animations with HAR, you may need to disable 'Experimental Beard Offset Fix' if beards are out of place. If the pawn is cropped, you may need to disable Vanilla Expanded Framework texture caching. This occurs particularly when using Camera+ and disrupts the Rimworld caching system.


Description.

(Translated by google translate - please report any bugs and we will fix them)



Genes (100+)


The following is an example. Strictly speaking, mods contain more than 100 genes, but purely cosmetic genes are much less likely to appear, and most hair/skin-color genes are unlikely to appear in a gene packet at all. In addition, many genes are exclusively xenotypes and do not occur in the wild.




Size offset.


Displacement genes increase or decrease the size of the pawn by a certain amount. For obvious reasons, there is a limit to how small a pawn can become. This can be considered the main method of changing the size of the pawn.


Size multiplier.


These genes multiply the pawn by a certain value; in combination with the Offset gene, one can obtain the dwarf skeleton pawn Jotun or the dwarf dwarf pawn giantism. As expected, they also work for pawns with a base size less than or greater than human 1.0.


Other Genes.


The number of genes that have been modded is staggering. Below are just a few examples. All are balanced at vanilla levels: Cold Immunity and Heat Immunity provide resistance to very high temperatures.

Immunity to fire does exactly what you expect it to do.

"Extremely diligent apprentice" is a trait that increases pawns' speed in learning skills they are not inclined to. It also slightly increases the overall speed of learning. There is also a less pronounced "diligent learner" gene. Both may manifest as regular features.

Tough Skin is one of four genes in fashion that give the paws armor.

Vacuum Seal gives pawns the ability to withstand the vacuum of space. No temperature resistance or increased speed in space; compatible with Save our Ship 2 and Rimnauts.

In addition to genes that affect gameplay, there are a number of cosmetic genes, such as ioten horns, several skin colors, and hair.


Character traits.


There are traits that work in the same way as the size multiplication genes listed above. If a pawn with such a trait has a size-multiplying gene, that trait is removed.


Size matters.


Significant impact on the maximization of nutrients.

Very significant impact on power consumption.

Modifies the Constitution attributes and their associated traits.

It changes health significantly.

Changes damage.

It significantly affects the probability of avoiding melee strikes, giving an advantage to smaller characters.

It has a very significant effect on self-production through alpha genes and biotechnology extension genes. (Google translates a curve, but I can't translate it myself :/ )


Minimization and gigantization of animals

Animals can now be minimized or gigantic. Shrunken animals maintain their physical fitness, become faster and more evasive, but endure less pain. They also eat less.

The swollen animals become larger, hardier, and more resistant to pain, but move more slowly and more hungry.

Gigantism in small animals has the most dramatic consequences.


Gene tools.




All five genetic tools can be made in a drug lab.


Guns.


Add a few giant weapons that only giant pawns, herculean pawns (minotaurs ro), and walking skates can handle.



A giant hammer, a giant mace, a giant battle hammer, Jotun's long sword, Skrimija's hammer, Surt's sword.



Boulder thrower, Jotuna lance, Warmech Anti-Matter Rifle rifle, Warmech Minigun rocket launcher.




Watch a video of other weapons [i.imgur.com].


 


Power Up.


With this fashion, pawns will eat as needed to satisfy their hunger.




Maud adds a great variety to most vanilla dishes, making it easier for large pawns to eat before they can eat a few meals. Now that pawns can eat a few dishes, they're a bit redundant, but it's left as a legacy not to break people's saves.


 


Interaction with mods.


Vanilla Weapons Expanded - Heavy Weapons Giant pawns (Jotun/Ogre frame and above) can use Heavy Weapons without Tough or Exoskeleton.


Roo's Minotaur Xenotype - Giant pawns can use a large minotaur weapon, they are also fixed to behave in a "herculean" way using, um, "crushed pelvic mechanics." oops.


Expanded vanilla factions: Pirates - Giant pawns can use Warcasket weapons.


Vanilla Races Expanded - Android - added genes to the crafting menu for Android.


MH: Android Tiers Core - Added numerous frames to allow the creation of large and small androids and biometric devices.


Universum/RimNauts & Save our Ship 2 - Added a gene that allows pawns to cope with the vacuum of space.


Zombieland - Depending on the gene, some pawns are uninfected or resurrected as zombies; Ghouls & Returned has a gene that causes them to ignore zombies (Ghouls & Returned tout).

Similar Mods/Addons

Game Version *

1.4 (2920751126_big_and_small_genes (1).zip)