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"Biotech Cloning" Mod
About This Mod
Allows the use of bio-pots for clone cultivation, bypassing sexual reproduction, from just one donor parent, regardless of fertility and age, copying its entire xenotype.
How to use
Master the new research task "Cloning".
Erect the clone extractor (located in the "Biotech Architect" tab and requires 4 additional components, among others).
Put the colonist in the clone extractor.
Place the resulting embryo clone in a growing tub or implant it into a living mother.
Mutations
Provides for an optional mutation system in which clones are randomly likely to acquire genes when they are born. The settings allow you to adjust the overall likelihood of a mutation, which genes are likely to undergo the mutation, and the likelihood that each gene will appear. By default, mutations are mostly negative, but in theory, any gene, including a modified gene, can be included.
Script
It includes a new starter script inspired by the classic "Rich Explorer" from the vanilla version, with some modifications. You start with the technology and building materials you need to clone yourself immediately. But don't forget to choose a pawn with the skill of building enough to build a car.
Compatibility
Absolutely safe to add to existing saves.
Incompatible (at the moment) with humanoid alien races. I plan to fix it soon.
Should be compatible with Enhanced Doubtful Ethics, although they implement the same thing in different ways.
There are no other known incompatibilities, please inform me if you find them.
CE? No idea, but most likely. Why not should work. Try it and share your impressions.
Known Issues
Humanoid Alien Races is simply incompatible. It manipulates pawns, for example, creates custom bodyTypes, etc., for which I have to add a bunch of custom patches, and I'd prefer to wait until it at least officially supports Biotech. But I plan to work on it in the future.
DLC Biotech is required.
Mod tested on game version: 1.5
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