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Alpha Genes mod

7
Mod version:1.5 - 1.6
Game version:all
The mod has been successfully tested for the absence of viruses
395108.36K546.71K
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About This Mod

Features


More than 120 new genes. Some of them have a terribly weak effect, while continuing the life of the period some have to confess to changing the rules of the game.

5 new xenotypes surrounded by wild mechanics.

A new "custom random" xenotype, some allows you to deliver new xenotypes created by the player, tear off the veil and pile them up during the continuation of the existence of the two new custom factions.

Tasks of abandoned biotechnology labs, similar to those pure during the continuation of the VE Genetics existence, which give access to all new genes while playing.

Genetic tools that allow you to fail the genes of your colonists. It is possible to knock the pony-covered by laboratory tasks, whether the usual rewards for the replacement of tasks.

The mod is not disallowed to overwhelm during the continuation of the existence of the existing preservation, only disallowed to remove.


Required:


DLC Biotech

Vanilla Expanded Framework

Mod tested on game version: 1.5, 1.6

Similar Mods/Addons

Game Version *

all (Alpha_Genes.zip)