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Flexibility of Mythic Spells

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Mod version:1
Game version:1
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About This Mod

A balanced™ alternative to merging spell books.

Unique mythical spells are added at the same level to all your normal spell books.


  • Mythical spells in a normal spell book calculate the caster's and DC's levels as normal spells in that spell book.
  • If you cannot cast normal spells while learning mythical spells, and only later reach that level, mythical spells will be added at that point, so the pumping/pumping order does not matter.
  • Spells are added temporarily - if you switch to a path without mythical spells, they will be removed from normal spell books.
  • If you have more than one normal spell book, mythical spells are placed in each one.
  • Supports all class + mythical path combinations.
  • Heroes Never Surrender - Spell restoring spells slots - is not copied. There are no endless spell slots for you.
  • The Angel and Leach's level 10 spells are not copied, since no spell book usually reaches 10.


Example:

You are pure Bloodrager. In epochal mode 4, the Demon learns several unique demonic spells at level 2. They are immediately added to all normal spell books as 2nd-level spells.

On Mythic 7, Demon gains access to level 5 spells. The Bloodrager spell book only goes up to level 4, so level 5 Demon spells do not spread anywhere. But if you are a Sorcerer, for example, these Demon spells will be added to the Sorcerer's spell book.

Thus, all characters learn mythical spells at the same rate, and devotional spellcasters can simply cast them more frequently and efficiently.

Compatible with anything, including mods, that add classes or change mythical spell books

Similar Mods/Addons

Game Version *

1 (Mythic Spell Flexibility-601-1-0-0-1710982758.zip)