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- Mythic Path Change of Power

Mythic Path Change of Power
About This Mod
If you ever wanted to play some mythical way, but you didn't like it mechanically, that's one of the solutions.
If you got this mod from my GitHub, no need to redownload, it's the same.
Method of application
- Choose which mythical path to change.
- Choose how to change.
- Restart the game
Options:
<Epoch Path Name>
Changes the strength of the path according to what the selected path receives. Changes include
- The forces and abilities of the Mythical Path
- Spellbook
- call
- Bound of Opportunity (mythical cloak) changes the enchantment
Remove Privileges
PathsMakes your progress look like your companions. No special mythical powers, no spell book.
Remove all abilities
Removes all mythical abilities except MR.2 (there is a separate setting to remove mythical abilities from the mythical hero).
Legendary
the version of my invention.
Removes mythical powers and spell book, gives a growing bonus to all abilities (adds up to +1 per M3/5/7/9), and modifies the experience table to get levels earlier. At the beginning of the game the difference is small, but with each myth the table of ranks decreases more. Thus, in Act 3 you will be 1-4 levels ahead, 5-7 in Act 4, etc.
options
Remove Forces
The mythical hero Removes the powers M1 and M2. When combined with the "Remove all powers" option above, your character will have no mythical features.
Removing mythical powers
Companions Removes mythical skills and abilities from your companions.
Add Iva
Adds Ive to the selected mythical path (regardless of what you copy from). I don't know what this will lead to. You'll have it, but whether it's talking, getting to know, thwarting quests, or your whole game, I have no idea. It's just a setup that took me 20 minutes to add, so I did it because I can. If you try, don't hesitate to tell me how it went.
Notes (please read):
- Applies to ALL saves. Because it does not create new drawings outside of Legendarify (for safety), it modifies existing drawings. As an annoying side effect, if you set, for example, Eon's Lich of Strength, this will change some of Eon's abilities to the mythical Lich class, meaning that some of Eon's abilities will not work properly when you Eon until you reset the change of strength or remove the modification.
- The plot will evolve along your original path, there will be no recognition of the "wrong" forces.
- If you follow the path of Azata, you get Iva as usual because it's important to the story.
- If you copy from Azata, you don't get Aivu by default unless you switch "Add Aivu" to "On".
- Azata gains spells depending on the subpath. So if you copy from Azata, you don't get it. My advice is to use TTT-Reworks, it still adds
- these spells.
- The paths of the late stage of the game have not changed. If you switch to the Devil with a changed progression, I have no idea what's going to happen. Probably nothing,
- but it's on you.
- Switching to other late game paths that remove your old abilities should work as usual.
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