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Subnautic mod
About This Mod
Maud improves the generation of scenes underwater/sea/lake/pond and other game water bodies. it creates a much more visible aesthetic underwater environment. It is suitable for underwater research using romer.
This mode will not work with the next 1.5 game update. A working version will be installed soon. Stay tuned for updates
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— O—
SUBNAUTICAL mode improves scene formation in underwater/marine/lake/pond and other water bodies game.it creates a much more visible aesthetic underwater environment.
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—Change Log—
B1.0-2017/12/12- First version of Atlas rises (1.38)
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—Features—
1) Unique and visually aesthetic underwater environment
2) Underwater habitats for giant seaweed similar to those found in the oceans
3) 21 version to choose from - mode is available for all types of PC / game settings
4) Great for undersea exploration with a romer.
And a few more features
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— Content and use—
The mode mail file contains 3 subfolders and readme.txt files. (YOU NEED TO CHECK OUT THE ZIP FILE USING THE LATEST VERSION OF WINRAR OR 7ZIP)
You only need to select 1 batch file to put it in the MODS folder.
The subfolders are: The subfolder name indicates the probability (percentage) that the changed underwater environment will be found.
The probability of the presence of an underwater medium generated by the mode is 33-33%. 1 out of every 3 water planets will have the opportunity to find an updated aquatic environment.
The probability of the presence of an underwater medium generated by the mode is 66-66%. All 2 of the 3 water planets will have the opportunity to acquire a renewed aquatic environment.
The probability of the presence of an underwater medium generated by the mode is 100-100%. Every aquatic planet will have the opportunity to have a renewed aquatic environment.
Select a subfolder based on the selected percentage.
After selecting a subfolder, select only 1 batch file according to the following options:
The name of the PAK SUBNAUTIC_XX_Y.it file in the package.
XX- shows the probability percentage of its occurrence as described above. (Can be 33, 66, or 100)
Y- Shows the maximum scale of underwater accessories. (It can be one of 5,6,7,9,10,11,12). The higher the number, the higher the scaling of the propeller. Select only 1 batch file, depending on the desired maximum scale.
After you select the Pak file, place it in the MODS folder.
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— Frame Problems Per Second—
The small-scale version has no significant impact on performance or frame rate. Higher scales, such as versions 10, 11, and 12, may cause some frame rate reduction per second.
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— Mode usage and credits—
You cannot distribute mods as-is, make minor changes, or upload them as mods. YOU CANNOT ENABLE THE ENTIRE MODEL PACKAGE
Thank you to some mot testers for their help in testing mods
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— Errors and Error Reporting—
Please report a bug in the comments section of the mode download page.
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— Known compatibility issues and bugs—
Bushes in the water can sometimes be overflowing (rarely on a high scale)
It is unlikely that fps will fall with high-scale release
It is incompatible with modes that modify files within METADATA/MODELING/SOLAR SYSTEM/BIOMES/UNDERGROUND/.
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