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v4.06 Research stimulates revision of recipes using land caves and sea robberies

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Mod version:1
Game version:4.06.01
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About This Mod

Version 4.06 Updated 11/12/22

- Enjoy further discoveries with improved rewards and recipes to reward

- visit everything on your hud

The best description of this mode can be found at the top of this page. 


Description for Mode


Version 4.06 Updated 11/12/22


Mode update found here


Mode Change Log for Updates




Enjoy new discoveries with improved rewards and recipes for rewards

Visit your entire hud to appear

I hate dangerous plants. You will no longer receive special drops from both to collect items from them

And for killing them. 

I'm tired of useless cargo boxes. Now you can get excited again

Do not use edible plants.To date. Now you have an excuse, and they give special drops when you choose.



This is a new recipe that requires ingredients from land, sea and caves.


New upgrade options including costumes, ships, weapon bays and classes

-Fast Silver

- nanite.

-Hypnotic eyes

-Hadarkor.

-Rescued glass

- much more.



- Increased the price of nanites with all technology - you continue to travel around the planet in search of nanites and technical data


- Decreases in nanite and mercury added to all terrestrial interactions


"He would always raise the price of all the minerals and technology at the plant just to convince you to buy them


- Removed frigate module from vanilla drop-down list.


- Hypnowworm adds frigate module with a fall rate of 2%, sunken remains, fascinating samples, mineral deposits, buried hiding place


- Added the ability to reward nanite and mercury for all underwater interactions


- Moved some recipes to extend early/middle game


- Removed all upgrade modules as gifts/drops and moved to suspicious weapons, items and technology (now unlockable crafts)


- Added rescue station Craftable Ship


- Use the Space Station (optional) to make money and encourage other forms of giving you something exciting to unlock. 


-Vehicle user settings

"Since they cost new currencies and are expensive, I made them more fun to use


Files used here


GCVEHICLEGLOBALS.Sphere

NPCMISSIONTABLE

Car-Bike-Car-Bike-Bike-Bike-Bike-Bike-Bike-Bike-Bike

Default

Cost table

Expedia Awards Table

N_S_IMPLEMENTATION_GPRODUCED

NMS_IMPLEMENTATION_GCITEM TABLE

Procedure Multiplication Table

Awards Table

ITEMS TO LOCK



  - Update 4.0.4.7-

- Removed the upgrade module from the regular premium table (if it was not provided by POI or job/job)


- Quickly distribute the silver with enough nanite to get into anything that is worth your time in the visor.


  - Update 4.0.4.8-

- Added only the premium table and a separate file without any other incentives.


 - Update 4.0.4.9-

- Take the ship's and cargo plane's teleportation receiver to give you an excuse to risk using the cargo ship for transportation as well as for the transportation of illegal cargo.


- Reduce the cost of buying and selling illegal goods on the Space Station and encourage sales elsewhere

(I'm trying to give a reason to use an aircraft carrier-type vessel.)


- Quick drops of silver and nanite are added to the rescue ship


- Added frigate tokens, fast silver, nanite droplets and contaminated metals to some missions, as well as planet drop tables


"Modernizing the weapons will now cost 30 rescue cups or quick silver


- Modernization of docks for ships will now cost 10 security cheats and Quick Silver


-Upgrading the docking station will now cost 15 extra cores or units


- All class updates are now available for Nanita and Mercury instead of adjusted prices


  -4.0.4.10-

- The spacecraft launch fuel recipe has been removed from the anomaly (because you will know by buying it)


- The spacecraft's launch fuel was replaced by a repair kit, and it took 5 hadalcoas and 5 data to recover.


- StarShield battery recipe changed to 150 mercury (may require price adjustment)


  -4.0.4.11-

- Added recipes to synthesis laboratory for rescue frigate data, suspicious technology, goods and weapons 


- Changed currency type to upgrade Exocraft to Quicksilver using Anomaly 


  -4.0.4.12-

- Fixed recipes for suspicious items that have not been studied

- Changed description of suspicious items

- Added memory fragments and dream weather to suspicious objects 

- Added suspicious security modes for suspicious weapons


 -4.0.4. 13-

- Fixed recipes for suspicious items that have not been studied

- Changed description of suspicious items

- Added memory fragments and dream weather to suspicious objects 

- Added suspicious security modes for suspicious weapons

- Added silent cargo hanging door

- Added new rewards for downed cargo ships

- Increase in the purchase price of the vessel to stimulate the rescue (unbreakable parts) of the vessels

-Changed to sodium rec ion test data and recovery

- Fixed cargo box extraction with less garbage inside

- The mucus was removed from almost everything

- Added all upgrade modules and some products available for sale in the station scrap shop 

   (Be happy to see this guy for real.)




And I can't recommend these 2 modes together well enough to truly enjoy the sea. (Both with 1 boot)


https://www.nexusmods.com/nomanssky/mods/2022


I also recommend my other modes 


https://www.nexusmods.com/nomanssky/users/155748698.tab=user+files

The best description of this mode can be found at the top of this page. 


Description for Mode


Version 4.06 Updated 11/1/22


Mode update found here


Mode Change Log for Updates




Enjoy new discoveries with improved rewards and recipes for rewards

Visit your entire hud to appear

I hate dangerous plants. You will no longer receive special drops from both to collect items from them

And for killing them. 

I'm tired of useless cargo boxes. Now you can get excited again

Do not use edible plants.To date. Now you have an excuse, and they give special drops when you choose.



This is a new recipe that requires ingredients from land, sea and caves.


New upgrade options including costumes, ships, weapon bays and classes

-Fast Silver

- nanite.

-Hypnotic eyes

-Hadarkor.

-Rescued glass

- much more.



- Increased the price of nanites with all technology - you continue to travel around the planet in search of nanites and technical data


- Decreases in nanite and mercury added to all terrestrial interactions


"He would always raise the price of all the minerals and technology at the plant just to convince you to buy them


- Removed frigate module from vanilla drop-down list.


- Hypnowworm adds frigate module with a fall rate of 2%, sunken remains, fascinating samples, mineral deposits, buried hiding place


- Added the ability to reward nanite and mercury for all underwater interactions


- Moved some recipes to extend early/middle game


- Removed all upgrade modules as gifts/drops and moved to suspicious weapons, items and technology (now unlockable crafts)


-Vehicle user settings

"They cost more ($40-$100), so I made them much more fun


Files used here


GCVEHICLEGLOBALS.Sphere

NPCMISSIONTABLE

Car-Bike-Car-Bike-Bike-Bike-Bike-Bike-Bike-Bike-Bike

Default

Cost table

Expedia Awards Table

N_S_IMPLEMENTATION_GPRODUCED

NMS_IMPLEMENTATION_GCITEM TABLE

Procedure Multiplication Table

Awards Table

ITEMS TO LOCK



  - Update 4.0.4.7-

- Removed the upgrade module from the regular premium table (if it was not provided by POI or job/job)


- Quickly distribute the silver with enough nanite to get into anything that is worth your time in the visor.


  - Update 4.0.4.8-

- Added only the premium table and a separate file without any other incentives.


 - Update 4.0.4.9-

- Take the ship's and cargo plane's teleportation receiver to give you an excuse to risk using the cargo ship for transportation as well as for the transportation of illegal cargo.


- Reduce the cost of buying and selling illegal goods on the Space Station and encourage sales elsewhere

(I'm trying to give a reason to use an aircraft carrier-type vessel.)


- Quick drops of silver and nanite are added to the rescue ship


- Added frigate tokens, fast silver, nanite droplets and contaminated metals to some missions, as well as planet drop tables


"Modernizing the weapons will now cost 30 rescue cups or quick silver


- Modernization of docks for ships will now cost 10 security cheats and Quick Silver


-Upgrading the docking station will now cost 15 extra cores or units


- All class updates are now available for Nanita and Mercury instead of adjusted prices


  -4.0.4. 10-

- The spacecraft launch fuel recipe has been removed from the anomaly (because you will know by buying it)


- The spacecraft's launch fuel was replaced by a repair kit, and it took 5 hadalcoas and 5 data to recover.


- StarShield battery recipe changed to 150 mercury (may require price adjustment)


  -4.0.4.11-

- Added recipes to synthesis laboratory for rescue frigate data, suspicious technology, goods and weapons 


- Changed currency type to upgrade Exocraft to Quicksilver using Anomaly 


  -4.0.4.12-

- Fixed recipes for suspicious items that have not been studied

- Changed description of suspicious items

- Added memory fragments and dream weather to suspicious objects 

- Added suspicious security modes for suspicious weapons


 -4.0.4.13-

- Fixed recipes for suspicious items that have not been studied

- Changed description of suspicious items

- Added memory fragments and dream weather to suspicious objects 

- Added suspicious security modes for suspicious weapons

- Added silent cargo hanging door

- Added new rewards for downed cargo ships

- Increase in the purchase price of the vessel to stimulate the rescue (unbreakable parts) of the vessels

-Changed to sodium rec ion test data and recovery

- Fixed cargo box extraction with less garbage inside

- The mucus was removed from almost everything

- Added all upgrade modules and some products available for sale in the station scrap shop 

   (Be happy to see this guy for real.)

Similar Mods/Addons

Game Version *

4.06.01 (Adventurer's Land and Sea Exploration Reward Overhaul-2541-4-06-01-1668269800.rar)