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Portable devices
About This Mod
Reduce the complexity of creating and transporting devices such as lights and harvesters. The size of the heap was increased to 20 and 10,000 for ammunition.
With this mode, you can create entire portable devices from photos using only 2 of 1 items. If you receive it again, the item will be returned to your inventory. It can affect your refineries, signs, etc. It greatly reduces the required space for inventory, since you don't need to move it. Around another slot you will find microchips, ion batteries, etc. With it you will not swell either. These new components can be transported in a stack of 20 pieces. It's not a ruse, because it needs to be built in advance, and it's not always cheaper than the device you want to build.
Since device reception is disabled, you need to use the Delete option on the Build menu.
There is an additional version that allows you to move all items of October in 20 stacks per inventory slot.
These are 2 new products:
The elements of the field kit, lanterns, refineries, message modules, etc. It is used to create simple equipment such as you can do it from the main resources available on any planet. The cost of the device is only 1 field kit.
Cost
2 ion batteries, 2 metal plates, 3 carbon nanotubes
Or 50% cobalt, 140% ferrite powder, 150% carbon
20 of full stack
40 ion batteries, 40 metal plates, 60 carbon nanotubes
Or 1,000 cobalt, 2,800 ferrite powder, 3,000 carbon
This may seem quite large, and for some products it is definitely more expensive. But one full stack can last until the end of the game and you can buy all these items if you don't like the mining.
This is for higher equipment: exocrat stations, automated mining plants, O2 combines and atmospheric combines, underwater shelters. Indies are not for sale, so you can create them only after you get the driver india. To get the most out of each deposit, adjust the excavator radius to be small when mining.
Cost
125 magnetized ferrites, 125 india, 2 microchips (-> 80 chromatic metals, 2 carbon nanotubes)
20 of full stack
2,500 magnetized ferrites, 2,500 india, 40 microchips (-> 1,600 chromatic metals, 40 carbon nanotubes)
Increase Stack Size
The download also includes a version that increases the heap size to 20, if any. The number of munitions will increase to 10,000.
Substances that accumulate before 250 are usually not affected.
Note that if you disable this mode and save the game, the field kit will be lost and you will lose a bunch of additional items.
Feedback is highly appreciated.
These files will be modified by this mode
METADATA \ REALITY \ TABLES \ BASE STRUCTURE.Mbin
Metadata \Reality\ Table\NMS_GCPRODUCTTABLE.Mbin
METADATA IS\GAMESTATE\DEFAULTSAVEDATA.Mbin
Date
2018-12-02
V1.2 v1.76 for vision
- Exocraft Call Station unlocked by default
- You can now remove the device at the beginning of the game
2018-11-27
Vision V1.75 to V1.1
- There is no longer a "basic" version of the stack size
- I removed the exml file from the Pak file, so the download became smaller.
"This time, we're actually collecting up to 10,000 rounds of ammunition.
2018-11-12
Version 1.0: Early version 1.71 of ABYSS
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