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- Shaydak generation

Shaydak generation
About This Mod
This increases the production of most planets, changing the density and diversity of flora/minerals.
Definition
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[Not preserved since time immemorial]
The scripts used to create the mode can be downloaded, so feel free to use them as you wish.
This increases the production of all biomes (except for some medium/low or giant, strange
And heathland) by fine-tuning the terrain and adding higher and more diverse vegetation.
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Features
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- More diverse and dense flora / minerals of the planet
- Increased size difference for flora/minerals
- Inner vegetation (usually a tree) above the last
- Vanilla-friendly (subjectively, but I did my best to "look" like nms)
- Presets to change the density of the flora (taste and performance)
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Date
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6.0 - 2019.10.21
- Full Beyond compatibility (yes, finally.)
- Complete process re-engineering (now with AMUMSS)
- Replace the vanilla file directly with veneer (give me more control)
- Removes unwanted biomes (low or medium, which is already good with vanilla)
- Removed strange modifiers (if necessary can be added to the patch)
5.1 - 2018.08.14
- Fixed some flora elements without color variations (secondary / random)
- Probability of strange elements is reduced from 33% to 10%.%
- Fixed incorrect collision tags (even if they look like useless ATM)
- Minor generational changes with the agreement of decommunization between presets
- Since there are already large ones, we have adapted giant biomes to accommodate smaller trees
5.0 - 2018.08.13
- Full port for next (XD after a few days of pain and struggle)
- Whole biomes are reconstructed for consistency
- I tried to keep the presets as they are (in terms of performance)
- Single merger with "normal" biomes (33% spawning probability)
- I created an ODS file to create XML content for the biome (another settings file)
- My life will be much easier when it comes to changing biomes
- It is easy for people to change / add something
- Others can use (other modes or use it if I stop working on it)
4.3 - 2017.08.27
- Fixed spawning supports in headquarters frozen biomes (trees growing on rocks)
(Thank you, imacor)
- Removed strange accessories that occur in structures
4.2 - 2017.08.23
- Added an option file to remove the blur tree (Big Oak)
- Added an additional file to remove both the blur tree and unsightly details
(Leafless)
- Improved draw distance for Bigtree1 models on lush planets
(This should not affect too many frames per second)
- Reduced density of special weird biomes to improve performance and consistency
4.1 - 2017.08.15
- Eliminated the possibility of hexagonal elements in vicious biomes
(They didn't fit well, and I forgot to take them off during the test.)
4.0 - 2017.08.15
-Full port rises to Atlas
- completely recreate all biomes to reflect changes made by HG
- Completely rebuild the file system and simplify integration with other modes
(And briefly updated for me in the future)
- Added strange presets for strange items that have the ability to appear in a normal biome
3.1 - 2017.08.12
- Quick lush harbor in Atlas Rise (includes all presets for Lush & Lush headquarters)
- Other biomes continue but will require more time + research
3.0 - 2017.08.02
- Fixed the problem with the remaining collider for TrunkA in Largetree1
- Consistent consistency across all biomes for production and density priorities.
- Improved generation to make all biomes match vanilla
- The inner tree is now usually larger than the outer tree
- Added presets for lush and frozen biomes: low, medium or high
- Saved generations of seeds for lush and frozen biomes
- Generation of seeds slightly modified due to radioactive, charred, toxic biomes
2.1 - 2017.07. 25
- Fixed too high position of the collider when flying over a large tree on a lush planet
- Special Collider has been applied to all big trees on a lush planet
Pros: you can walk on the canopy Shroom (the dream will return. :G)
Cons: I had to create all the colliders manually (although I still need some improvements)
- Lightly charred and modified generations to increase productivity in Lush
2.0 - 2017.07.23
- Significant improvements in biomes freezing
- Added a special collider for frozen biome trees according to the scale
- Added special production for radioactive, roasted and toxic biomes
- Small development of lush biomes (better redistribution + consistency)
- Fixed a rogue for a large lush tree (because it is a rogue Bigoak1 => largetree1)
- Giant Collider with mushroom hat is currently missing due to model changes
Cons: we can not walk under the canopy Shroom (my dream comes to the end of XD)
Pros: We have scammers to handle from a longer distance (better dive)
1.0 - 2017.07.08
- First version.
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Notes
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You can also use other modes if they do not modify biomes files.
If so, you cannot guarantee that the mode will work properly.
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