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Shaydak generation

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Mod version:1
Game version:6.0
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About This Mod

This increases the production of most planets, changing the density and diversity of flora/minerals.

Definition

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[Not preserved since time immemorial]


The scripts used to create the mode can be downloaded, so feel free to use them as you wish.


This increases the production of all biomes (except for some medium/low or giant, strange

And heathland) by fine-tuning the terrain and adding higher and more diverse vegetation.


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Features

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- More diverse and dense flora / minerals of the planet

- Increased size difference for flora/minerals

- Inner vegetation (usually a tree) above the last

- Vanilla-friendly (subjectively, but I did my best to "look" like nms)

- Presets to change the density of the flora (taste and performance)


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Date

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6.0 - 2019.10.21

  - Full Beyond compatibility (yes, finally.)

  - Complete process re-engineering (now with AMUMSS)

  - Replace the vanilla file directly with veneer (give me more control)

  - Removes unwanted biomes (low or medium, which is already good with vanilla)

  - Removed strange modifiers (if necessary can be added to the patch)


5.1 - 2018.08.14

  - Fixed some flora elements without color variations (secondary / random)

  - Probability of strange elements is reduced from 33% to 10%.%

  - Fixed incorrect collision tags (even if they look like useless ATM)

  - Minor generational changes with the agreement of decommunization between presets

  - Since there are already large ones, we have adapted giant biomes to accommodate smaller trees


5.0 - 2018.08.13

  - Full port for next (XD after a few days of pain and struggle)

  - Whole biomes are reconstructed for consistency

  - I tried to keep the presets as they are (in terms of performance)

  - Single merger with "normal" biomes (33% spawning probability)

  - I created an ODS file to create XML content for the biome (another settings file)

    - My life will be much easier when it comes to changing biomes

    - It is easy for people to change / add something

    - Others can use (other modes or use it if I stop working on it)

  

4.3 - 2017.08.27

  - Fixed spawning supports in headquarters frozen biomes (trees growing on rocks)

    (Thank you, imacor)

  - Removed strange accessories that occur in structures

   

4.2 - 2017.08.23

  - Added an option file to remove the blur tree (Big Oak)

  - Added an additional file to remove both the blur tree and unsightly details

    (Leafless)

  - Improved draw distance for Bigtree1 models on lush planets

    (This should not affect too many frames per second)

  - Reduced density of special weird biomes to improve performance and consistency


4.1 - 2017.08.15

  - Eliminated the possibility of hexagonal elements in vicious biomes

   (They didn't fit well, and I forgot to take them off during the test.)


4.0 - 2017.08.15

  -Full port rises to Atlas

  - completely recreate all biomes to reflect changes made by HG

  - Completely rebuild the file system and simplify integration with other modes

    (And briefly updated for me in the future)

  - Added strange presets for strange items that have the ability to appear in a normal biome


3.1 - 2017.08.12

  - Quick lush harbor in Atlas Rise (includes all presets for Lush & Lush headquarters)

  - Other biomes continue but will require more time + research


3.0 - 2017.08.02

  - Fixed the problem with the remaining collider for TrunkA in Largetree1

  - Consistent consistency across all biomes for production and density priorities.

  - Improved generation to make all biomes match vanilla

  - The inner tree is now usually larger than the outer tree

  - Added presets for lush and frozen biomes: low, medium or high

  - Saved generations of seeds for lush and frozen biomes

  - Generation of seeds slightly modified due to radioactive, charred, toxic biomes


2.1 - 2017.07. 25

  - Fixed too high position of the collider when flying over a large tree on a lush planet

  - Special Collider has been applied to all big trees on a lush planet

    Pros: you can walk on the canopy Shroom (the dream will return. :G)

    Cons: I had to create all the colliders manually (although I still need some improvements)

  - Lightly charred and modified generations to increase productivity in Lush


2.0 - 2017.07.23

  - Significant improvements in biomes freezing

  - Added a special collider for frozen biome trees according to the scale

  - Added special production for radioactive, roasted and toxic biomes

  - Small development of lush biomes (better redistribution + consistency)

  - Fixed a rogue for a large lush tree (because it is a rogue Bigoak1 => largetree1)

  - Giant Collider with mushroom hat is currently missing due to model changes

    Cons: we can not walk under the canopy Shroom (my dream comes to the end of XD)

    Pros: We have scammers to handle from a longer distance (better dive)


1.0 - 2017.07.08

  - First version.


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Notes

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You can also use other modes if they do not modify biomes files.

If so, you cannot guarantee that the mode will work properly.

Similar Mods/Addons

Game Version *

6.0 (Shaidak's Generation-407-6-0-1571652158.zip)