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- Economy name normalization

Economy name normalization
About This Mod
Dispute:
/ LANGUAGE/ NMS_UPDATE3_{LANGUAGE}.Mbin
Definition:
Remove unnecessary names from the economy, economy, and conflict levels. This doesn't just change the gameplay with UI strings.
It normalizes the economic level to high, medium and low. Originally 24 people.
Normalize economy class for trade, advanced materials, science, mining, production, technology and energy production. Initially 28 people.
It normalizes the level of conflict as high, medium or low. Initially 30 people.
It includes several versions of the mode.
All = normalized all of the following
EL level = econ is just normalized
Class EC = econ normalized only
CL = Race level is just normalized
EL-EC = normalization of econ and econ
EL-CL = Normalization of economy and level of conflicts
EC-CL = econ class and conflict normalization
Source data:
Economic level:
Low:
Reduction
Extreme poverty
Failure
no experience.
Low sentence
I'm struggling.
unsuccessful.
he has no chance.
Medium:
Enough
Balanced
Convenient
Under development
Average delivery
Promising
Satisfactory
Sustainable
High:
Advanced
Rich
Exploding
it's developing.
High supply
Luxury
it's developing.
Rich
Economy class:
Trade:
Trade
Trade
Shipping cost
Trading
Advanced materials:
Merge Materials
Alchemy
Metalworking
Ore processing
Scientific:
Research
Scientific
Experience
Mathematics
Mining:
Mining
Minerals
Ore mining
Search
Manufacturing industry:
Manufacturing industry
Industrial
Structure
Mass production
Technology:
High Technology
Technology
Nanostructures
Engineering Profession
Electricity production:
Electricity production
Power supply
Fuel production
High Voltage
Conflict level:
Low:
polite.
Low
Light
quiet.
he feels relieved.
Stable
quiet.
little things.
No threat
Mismatch
Medium:
Warrior
Sound
Fractals
Intermittent
Medium
Rough
Sporadic
hurtful.
he got out of control.
Unbalanced
High:
Aggressive
Emergency.
In War
Critical
Dangerous
Destructive
scary.
High
Illegal Fields
Dangerous
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