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No Man's Land
About This Mod
No Man's Land aims to maintain the spirit of planetary exploration on land during the game's early hours throughout the game. Being in the air is a feat at a time. In addition, the journey to the center of the galaxy has become much more difficult and longer. It works perfectly in parallel with the excellent post-traumatic stress disorder regimen.
The goal of No Man's Land is to bring the spirit of planetary exploration to life on Earth and in the air in the early hours of the game throughout the game, making the journey to the center of the galaxy much more difficult and much longer.
No Man's Land (NML) works best in parallel with Xen0nex's amazing "No Man's-Prepare for Sky Edition (PTSD) Mode". Thus, with the kind consent of xen0nex, you can find an additional file combining post-traumatic stress disorder and nfl in the download section. This is the only combo file I've used for my own No Man's Sky games - just use it and select the "survival test" in the game.
So, without any extra words, here's my own little twist: the input marked "MyChoice" is part of the No Man's Land vX drag-and-drop installation package and - strongly recommended - does not cause post-traumatic stress disorder.-NML.All lua - very modular - are offered on request, including alternatives to my options or to add the above.
The fuel needed to launch the starship would be invaluable: it now requires 40 times more hydrogen (1,600 units for canisters instead of 40).
[_No_mans_land_launchfuel_production_set_to_1600_dih_20230414.rua]
My Choice
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The launch vehicle only accepts fuel for launching the spacecraft: the launch vehicle only accepts fuel for launching the spacecraft, regardless of the type of spacecraft.
[_No_mans_land_only_starshipfuel_for_launching_with_any_ship_20230414.rua]
My Choice
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Starship Launchfuel, Di_H or Jelly [extended with version 5] are not available for purchase: at stations, terminals, etc. Neither Starship Launchfuel, nor Di-Hydrogen, nor Jelly can be purchased.For this to work, use the most sophisticated settings for products that can be purchased in a special game menu;
[_No_mans_land_launchfuel_and_others_cannot_be_bought_20230414.rua]
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No Automatic Charging Launcher: Previous automatic charging technology for launcher, but now available at a lower price than take-off [_No_Mans_Land_Disable_Launch_Autochargers_20230414.rua]
My Choice
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Di-H, launch fuel and ion battery recipes are much less efficient [v5 extendend]: resource costs for launch fuel recipes have increased 40-fold; 10,000-fold for Di-H, which means it is not feasible to process Di-H from jelly or tritium Di-H; and for refining ion batteries Di-H is impractical.It is not advisable to clean -H from di-H jelly or tritium. For the same
[_No_Mans_Land_DiH_Recipes_overthetop_expensive_launchfuel_recipes_very_expensive_adjustments_20230414.rua]
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Advanced mineral lasers required for all crystals: since advanced mineral lasers are required for dihydrogen extraction in particular, on-board spacecraft mining will not work
[_No_mans_land_advanced_mining_laser_required_for_dih_20230415.rua]
My Choice
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Start with the famous advanced mountain laser: the advanced advanced mountain laser recipe was known from the beginning
[_No_mans_land_advanced_mining_laser_is_known_from_start_20230415.rua]
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Creating an advanced laser for mining is easy [since version 10 it has become even easier]: the resources needed for an advanced laser for mining have been changed to make it easier to collect it from scratch
[_No_mans_land_advanced_mining_laser_resource_cost_adjustment_20230416.rua]
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Difficulty Preset [The default hazard level is low in version 10, which is still difficult, but also allows you to enjoy the planet without much stress.
[_No_mans_land_adjusted_predefined_difficulty_settings_v2_20230418.rua]
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Restrictions on teleportation [because the Space Station v10 teleporter is operational, but the rest, especially the base/cargo ship, is still disabled]: all teleports except the Space Station transporter are disabled, so there is no easy way to leave the planet. The challenge is to find what is available, or build a new one: you can build launch pads and use existing ones at various sites across the planet (attached directly to a simpler planet to collect or to your payload/storage base launch pad, hydrogen D or Jelly). First, it takes your ship to the newly built launch pad). Note: The following 2 lua/package to limit teleportation are unnecessary security networks for this comprehensive solution
[no_mans_land_all_teleporting_disabled_20230419.rua]
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There is no interaction with the existing Conveyor [because the Space Station v10 Conveyor is running]: for example, an existing Conveyor. Nexus does not interact with players (Pythonaut is especially credited with supporting it this way in the Big Note Carriers mode).
[_No_mans_land_no_interaction_with_any_teleporter_at_all_20230417.rua]
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No Conveyor Design: the player can not build a Conveyor (based on, in the cargo ship.No more - There is no easy way from the planet of Human Earth
[_No_mans_land_no_building_of_own_teleporters_20230414.rua]
My Choice
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Ejection fuel, hydrogen diatomic, jelly diatomic, and cobalt will be banned [expanded with v6]: if you send it, the police will follow. This creates a dilemma: take them directly to a dangerous planet and take them to a safe planet for training, but then run the risk of running into problems with the system police. The reason for the illegal classification of the information I like to think about is that Sentinel has less interference than the pilots who land or drive exocraft in the wild, instead they want all the traffic of the spacecraft/exocraft to pass through or around a building or runway.
[_No_mans_land_launchfuel_launchsub_jelly_are_illegal_20230417.rua]
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Increased Base Cost to Build a Computer [new with version 4]: The base cost to build a computer is currently 3200 diatom hydrogen (costs 2 full jerricans of starting fuel), so it is recommended to use a protective device such as a lander.
[no_mans_land_basecomputer_costs_3200_di-H_20230418.rua]
My Choice
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Slow Terrain Manipulator [again slightly faster in version 4]: Terrain Manipulator only works at about 2.5% of the previous speed. So it takes more than 40 seconds to make a really small hole and barely hide - it may take too long to volunteer to use such a hole as a cover from a sentry on your way. Of course, the disadvantage is that mining also takes about 40 times longer. Choose your poison - I like how the soil now seems "firm".
[_No_mans_land_slowed_down_terrain_manipulator_v2_20230418.rua]
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No jetpack [new from version 3]: the jetpack has been permanently closed. This will significantly slow the search and prevent the growth of proximity from accelerating. The terrain is much more dangerous now because you can fall into a hole that will never land again. Most of the landscape is not accessible for walking. Not for the faint-hearted AMI, but of course, it feels so strange that you're traveling around the planet in this way. The resulting taste.
[no_mans_land_jetpack_off_20230417.rua]
Other options
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Significantly increased cost of cargo ship beam [new after version 5]: The cargo ship beam as a teleportation device from cargo ships inventory to exocostume inventory is a very specific teleportation technology on No Man's Earth. The cost of construction will increase by 1000 times. When using combined PTSD-NML.The requirements set by Pak Xen0Nex take precedence - tehy is also quite strict (which requires the completion of the Atlas job).
[_no_mans_land_freighter_matter_beam_resource consumption very high_20230420.rua]
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Dihydrogenic cobalt is not sold at pirate stations [expanded from version 6]: Pirate / smuggled / illegal Di-H stations do not sell cobalt. actually.
[_No_mans_land_launchfuel_not_sold_at_smugglerstation_20230420.rua]
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30 cobalt ion batteries [slightly reduced in version 9]: the cost of producing ion batteries increased 3 times from 10 cobalt to 30 cobalt batteries.[_no_mans_land_ion_battery_production_30_kobalt_v2_20230423]
My Choice
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Demons are especially common when mining in caves [expanded again in version 8]: Be careful, they often hide around cave entrances when you return, there is very little chance that the devil (biological horror) will mine rocks and crystals every time to ambush you. Thank you to jjhookah for making this possible in exchange for very kind and friendly advice. Take a look at the Jaros Fiends mode (Jaros Fiends on No Man's Sky Nexus - Fashion and Communitynexusmods.com I have also used the LO2K no danger label mode, so it also removes all on-screen symbols for danger and danger aspects, including demons.
[_No_mans_land_fiendchance_while_mining_v3_20230423.rua]
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Including all exocrats. The machine needs cobalt as fuel [new with version 6]: Thus, access to exocraft (and mobile full protection from hazards) is also the most important survival strategy in the early game of searching for caves.
[_NO_MANS_LAND_SOVALT_AS_ONLY_ECECRAFT_MEH_FUEL_20230421]
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Geobay requires cobalt [new with version 6] to prevent geobay spam for fuel-dumping vehicles. In addition, because cobalt, in particular, is an illegal and unmarketable commodity, players can land on a planet where their inventory does not contain cobalt, spend the first few minutes on foot, as at the beginning of the game, searching and mining caves and cobalt, and entering one of them. October. Exocrates 1.
[_no_mans_land_geobay_bone_bone_covalt_20230421]
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Immersive HUD [extended to version 10 and later]: seven different lua to disable different hud components for further dive: Compass (use viewfinder instead; Note: Kan's ship icon for compass. To get rid of the crosshair, I recommend the No Man's Crosshair mode from ryuk94: No Man's Crosshair on No Man's Sky Nexus-Modes and Community (nexusmods.com The feeling of being really there increases the time once all this mess with hud disappears.
[_No_Mans_Land_Hud_Hide_Compass_20230422,_No_Mans_Land_Hud_Hide_Mission_Text_Info_In_Bottom_Right_Corner_20230422,_No_Mans_Land_Hud_Hide_Hazard_Bars_20230422,_No_Mans_Land_Hud_Hide_Interaction_Markers_On_Mining_Opening_Etc_20230422]
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Free camera [new with version 7]: it integrates the excellent GCam mode from Gumsk and has been slightly modified to allow even more freedom of spin in some scenarios.
[NO_MANS_LAND_FREY_CAMERA_BASED_ON_GKAM_BY_GUMSK_20230422]
My Choice
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Deadly demons [slightly softened in version 9]: Demons (biological fears) are now much more deadly. They move much faster, knock down wool, stay longer before making holes in the ground, have more health and do more damage. In addition, their crowd is larger, and many attack simultaneously. Try to run away from them if they are not very well equipped, but it is not quite easy. Combined with a chance encounter with the Lois devil (see above), the exploration of the planet is quite frightening (as I wanted). Always be on your guard. By extending loans to gumsk and xen0nex for their earlier work in this direction, I have been extended to cover some of the affected new properties.
[no_mans_land_deadly_ devils_20230423]
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Icarus Fuel recharger [new with version 8]: Icarus Fuel Recharger now requires about 1,000 times more resources to create, allowing you to automatically fill up exocraft during the day. If possible, No Man's Land is very rare in a modified No Man's Land universe, so automatic reloading (e.g. teleportation) involves getting resources from the planets that land on you so that you never take off again.
[_No_mans_land_icarus_fuel_system_very_expensive_20230423]
My Choice
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Bankruptcy as a death sentence [New after version 10]: When a player dies, all loans are lost - it gives a big incentive to make loans to valubale's resold goods and to ensure their safety. Trading on a cargo ship/base is no longer possible, but because it must be done on a space station or on an existing planetary structure, it poses a risk of piracy.
[edit] My selection
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Do not create your own trading terminal (base/cargo ship) [New from version 10]: instead, players will have to use an existing trading terminal, so there is more incentive to travel and risk hostile encounters.
[edit] My selection
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Advanced training modules with rank C or higher are less common [new with version 10]: this will be even more important because each type of trader has much less opportunity for advanced training modules with rank c or higher (66% reduction) to explore different star systems.
[edit] My selection
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Base cells need racial residues or instead are cleaned with vortex cubes [new from version 10]: the deformation requires system investigation, so the residual base cells currently require 30 vortex cubes (90 for the base hyper core). In addition, remnants of Gek, Vykeen daggers or Corvax housings can be cleaned into base cells (October 10 is required in case of base hyperkernels, 30). But, nevertheless, I hope it will happen, because I want everything to be OK.
[değiştir] Benim Sechimim
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Kara Deliklerova Mesafesi azaltyldi [10th day of the yeni]: Kara Deliklerova or talama olarak or mesafellerinin yalnizka, 20th birthday of the kaplar. You, chesgu hukresi, begin with artan malietleri / zorluclari il uyumludur.
[deguishtir] Benim Sechimim
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Portal Etkin Bir Shekilde, creating new horizons [10' dan berie yeni]: Portal neredeyce, bir kaidyrma, il merkezde alinabir. I, the daha plowed, like to look at these landscapes to find out how they look and find what they want to see (sharj malietini maximum chakararaka). Hala grieve hatti ichin chalishmalilar.
[deguishtir] Benim Sechimim
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