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Human Sky NoNono - NMS Guide
About This Mod
The nomansky walkthrough is intended for users who want to feel "advanced vanilla" but don't want to worry about merging and changing many files. This page contains the source files for the guide.
Overview
The Step No Man's Sky guide is close to the "setup and finish" approach and is intended for users who need an improved vanilla feel. Those who have already modified the game are unlikely to find anything useful here.
The scope of this guide is to combine the different modes and desired changes in the source files. The source files make up most of the manuals and are taken from more than 200 hours of extended gameplay. The goal of this guide is to solidify some (or many) missing aspects by offering gameplay that matches the spirit of the game. The manual also supports a more relaxed style of exploration and gameplay, which was the original game before many battles and other elements were introduced. Therefore, the adjustment will be made towards the end, but will not be completely deleted. This means that without shutting down the game elements completely, it eliminates many problems.
Important links
-> Step Change Forum
-> Current Change Log
-> Feedback and Error Reporting
Disclaimer:
This manual is intended for computer players with higher level systems. You can create guides in a mid-tier system because of visual quality. However, users with substandard systems may experience performance issues.
Guide Function
The following is a detailed description of the features provided by this guide, depending on the mode or source files:
Option Files
There are several additional files that you can use with your source files:
__Stepnms- Option - Dark Area.Rua
This makes the region darker, while keeping the nebula and storm in equilibrium, adjusting the parameters of the dark field stk. In particular, to balance these characteristics, we make the color of the universe and the density of the fog 80% darker, the nebula 30% darker, and the cloud of the nebula 50% darker. This is an option because the changes deviate only from the vanilla mode and the CSOs. However, Step believes that these changes give a real idea of space.
_Stepnms-Parameters-SensiblePlanetaryCharts.Rua
This is the LUA file for mode-sensitive planetary charts. This is because the source mode does not support lua.
Source Files
Bases and buildings
The radius of the base and the base of the building has been increased
Basic and element restrictions have been removed for most elements
Most elements you create can now rotate, scale, change color, and modify the material
If you delete most of the primary items, the attached items will no longer be deleted (re-processing will be blocked).
The ship increased the minimum and maximum buildings for scanning
The assortment of unknown buildings and icons has increased
Player movement, jet pack and rocket boots
Players swim, walk and run faster
Jet packs and launch boats work faster and last longer
The jetpack has great forward thrust, which makes it easier to use in travel
"Low G" ecological character Increased speed (e.g. abandoned cargo ship, dead planet)
Jet life support pack evacuation reduced
Browser
Transparent binocular appearance (no vanilla)
The range of the compass and the scanner of land resources has been increased
Binoculars scan further and complete scans faster, and provide better scans from close range
The distance of the deck between the mine and the ground increased to the distance to the mine
Questionnaire scanner and visual scan will scan further and complete the scan faster
Scaling level 1 (L1) increased by 50% versus vanillin, 125% versus L2 L1, 200% versus L3 L2, and 750% versus L4 L3
Lighthouses, debugging planets, debugging sites, distress signals, observatories, radio towers, ships, vehicles and track point scanners will be scanned over long distances
Wednesday
Earth
Biome production has been completely redefined using the best planetary production. Please be aware that this is a very big change compared to the Vanilla generation, but how to solve the deep biota problem limited by the game Vanilla Bean yo Hello. This restriction begins to become very similar to each other, despite the fact that they are all generated procedurally, and it is not enough in the form of similar classified planets.
The only way to improve this is to recreate the tables used in the generation completely, and allow each biome to access more game resources, while the Better Planet generation still pursued this in line with their vanilla style. Players experience a much wider range of biome variations and encounter the same planets as rarely as Vanilla allows.
Styopa had to make some decisions around the water. In fact, there are two important issues. The first is an error that causes the player to swim above the waterline. Secondly, at night the foam is too bright, which absorbs the visuals. A floating player's "fix" is to decrease the setting of the wave height. This allows the player to swim in the water, but also affects the visual effects of the waves. The "fix" that causes other problems is a trade-off, not just a fix. So we decided to see the water better than to worry about swimming over the waterline. As for bubbles, most mods make changes that remove them only at night. But that is not the purpose of this guide. Therefore, editing is done in a way that reduces its impact, not removes it. Thus, the night color was reduced by 66%, which eliminated the effect of excessive shine at night.
Other changes include:
Improved water fluctuations
Superior and enhanced water color
Declining popularity of the land
New cloud generation to avoid and flatten columns
Space
The asteroid field has been completely redesigned. Step used to use Clean Field Origins for this July, but the update forced a non-standard decision. In general, the area will be smaller compared to vanilla. The asteroid's direction also changed. Players can find orbital objects near smaller asteroids as larger asteroids begin to appear further away. Keep in mind that the generation of each system is still unique, so some systems may have more or fewer asteroids than others.
Other changes include:
Low Likelihood of Pirate Attack
Extracted resources will increase by 3 times
The deca between the planet and the asteroid field will be 2 times larger
The battle for the cargo ship (when warp ended) is 2 times less than vanilla
Games and more
Step found that the default hazard protection was severely lacking due to common sense, because the player is almost guaranteed to start from a dangerous planet, because new players are trying to die without finding enough resources on the planet to survive.
Our logic of changing environmental disasters recognizes that we have the technology to navigate the stars. If you combine this with the rather high potential of a dangerous planet, you'd think it would be more adaptable than what vanilla offers. Our coordination is aimed at resolving this contradiction. However, we have also adjusted the damage ratio for most hazards to include some variations. In general, these adjustments allow players to more comfortably survive in more challenging environments:
The protection time against all hazards has been doubled since the vanilla was installed
The rate of radiation damage has decreased by 4 times (radiation is slowly killing)
The level of damage by poisonous gases has increased by 50% (gas / toxin kills quickly. )
Heat and cold damage halved
Other changes include:
Configured camera jitter (most off, others reduced)
Cleaner 20 times faster than vanilla
extended december ship interaction from 50u to 500u
This reduced the chance of damage to the landing craft
Reduced flashlight / torch power to reduce shell rupture in November near the facility
We moved the torch in front of the player to reduce the light lighting on the back of the head
Ships and vehicles
Many trials and adjustments were made to regain control of the ship. The goal was to divide the ship slightly more in weight category for all settings than vanilla, which relied only on traction and brakes as the only difference. The "normal" weight class was decommunized and used as a median between the light and heavyweight classes. A light ship should feel lighter and faster. Similarly, on the other hand, a heavy ship should feel heavier and slower than an ordinary light ship.
Decommunization by weight class had already been applied to some extent to vanilla between light and ordinary vessels, but the weight vessels had almost the same controls as ordinary vessels. The steps taken were to decommunize the light ship and the ordinary ship and extend it to them. This was achieved by adding a negative adjustment equivalent to a heavyweight. Now all 3 weight categories should feel more clearly.
This is the best app I've ever used and I like it!!!!!!!!!!!
We've narrowed down the track of the pulsed automatic target.
Improved overall landing of the ship
Pulse ends near the space station
The ship can now travel around the planet, stop completely and unfold in space
Walkthrough Task
Step-by-Step Guide
Step provides a complete standalone mode guide for our supported games. These tutorials are designed to fully customize the "step-by-step mode" for each game. In addition to visual and acoustic enhancements to regular games, the Step-by-Step Guide can include modes that modify aspects of game mechanics, and add or October specific features to provide a more immersive experience overall.
Step-by-Step Guide Approx...
... Fixed bugs and bugfixes of the erroneous aspect of vanilla game.
... Change HD resources in the style of vanilla games (or as close to the presentation as possible).
... Enhancements to existing content that improve consistency in vanilla games.
... Interface changes to improve the menu and user interface of the PC.
... It is tuned to improve the consistency of the gameplay or to meet realistic expectations of the intended gaming features.
... New content, resources, and effects that match the style and knowledge of the game created by Bethesda creators
... Continuity and quality consistency of all behaviors and entities in the game (sound, texture, drawing, gameplay, etc.).
Step-by-step guide is not about this...
... Sex modes, body change modes, or beauty modes that virtually affect or deviate from the atmosphere or style of vanilla games.
... Voice switching modes that are different from the vanilla atmosphere of the game.
... Texture modes that differ significantly from the original visual style of the game.
... A mode that is only required for a specific user base (i.e., it is a mode that eliminates UI issues, but is only for users running in 4k mode)
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