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- NMS Mod Builder

NMS Mod Builder
About This Mod
A versatile solution for testing and creating NMS mode using C #.
The app does this in memory and at will, without viewing items from the game or mod pak files, or extracting or compiling them to disk.
Use C# to write a script to query game and mode data, or edit game data to create a new mod pak file.
Features:
It automatically detects successfully installed instances of Steam and GoG.
If necessary, use the Folder Browser dialog box to select an instance of the game for custom settings.
MBINCompiler / libMBİN displays enumerations, classes, and fields. For higher-level classes, see Higher-Level Classes.
Select an NMS language to view all language IDs and their localized values.
Displays all items, products, and technologies (identifiers, icons, and localized names).
See all cleaners and recipes - IDs, icons, localized names.
It shows all the games and mod pak elements without unpacking or unpacking anything - all of them are offline on request in memory.
For example, a custom viewer for common types of package elements.Mubin,.dds,.ww,.xml,.x,.Rua,... .
Built-in text preview of various gameplay elements and pak mode for viewing side by side.
Use C # to create a query script to search for game elements and mod pak.
Use C # to write a mode script that modifies a pak element.
Compile, activate, and run a mode script To create a changed pak, save the changed pak in a new mod pak file.
It includes a set of query scripts and modes to get started.
Some of the enabled mode scripts (easily configurable values only activate the ones you want to use):
Increase base radius, cable length, extraction ratio and power, and storage limit, ...
Systems for the poor, middle, and rich (for example, the poor, middle, and rich). Set the Class C, B, A and S probabilities for (e.g. vessels, multiple vehicles).
This allows all living things to be pets and allows all living things to become riderable.
Adjust the frequency of cargo ships.
Set the probability of classes C, B, A, S for the technical quality of the cargo vessel.
Increase the deformation distance of the cargo ship.
Reduce the negative penalties for frigates.
Remove the shake effect.
When you set the heap size, the current script sets the maximum heap size for all of them to 100,000.
All updates will be downloaded with the biggest bonus '.
To reduce the time it takes for other notifications to appear, remove the notifications in the lower right corner.
Tell you about all the runes of the portal and create a free portal button.
Set the locations and odds of winning the award on the star chart and add portals as possible locations on the old chart.
You can place your ship's rescue terminal anywhere, whether inside the base or next to the wreck.
For example, when you enter the area of reach, automatically mark falling ships, portals and various places.
Remove the flickering effect of colors and stars, and darken the area.
Increase interaction and teleport deck distance between player and ship.
Point all the ship's guns at the automatic sight.
The ship is in the air.
Increase the chances of royalty or increase the number of royals in the system.
Adjust December asteroids.
Make the water more transparent.
Many options when starting a new game:
Casual suit, ship, multiple vehicles.
Specify the minimum / maximum starting distance to send.
Specify the starting unit, nanite, and mercury.
Specify the number of warehouses for tools, vessels, and multiple tools.
Easily add startup items to your inventory, and many of them are already defined.
Specify known technologies and products.
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