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E3 style galaxy map
About This Mod
Re-mapping the user interface of the galaxy map and star formation to resemble the hybrid appearance of e3 2014 and E3 2015, while maintaining the latest features.
The mod aims to restore the general appearance of the galaxy map, as shown in the original trailer and demonstration from 2014 to 2015. It includes customizable UI animations, more intuitive tooltips, the recovery of the next galaxy mini map, and is completed with font keys for most of the July elements text.In it also includes purely aesthetic changes to the appearance of stars on the map to better reflect what they looked like in the e3 2015stage demo. That's a good idea.
There are 2 versions of the mode, the only difference is the appearance of the dashboard system. The "No Icons" version removes icons related to the system's race, economic type, economic level, conflict level, and quests. This information is still displayed in the expanded panel, but without the icon, it is slightly more vague and vague. I think this reflects the mysterious intentions of the preview, but can be a little annoying when looking for a certain type of system (Phil, if you prefer to know immediately what's in the system, keep all vanilla game icons on the dashboard, while keeping the "icons" mode on the dashboard). Icon Toolbar
The dashboard design has been redesigned to resemble those seen in the 2014 trailer for "Galaxy", but there is a font that can be seen in the 2015 e3 release, and some text has been moved or scaled down, and almost everything has been repainted white. Warnings such as "Out of Bounce Zone", "Hyperengine Damaged" and "India Drive Required" have been modified to resemble the HUD dispatch notifications shown in the Portal trailer and at E3 2014.
Control hints and the background of the Target and Filter pop-up menus have been removed to match the new dashboard.
The mini-map of the galaxy was altered, and the image of the galaxy was replaced by a map first presented in the next update. This July version is cleaner, minimalist and more accurate, so one of the vanilla distortion points in the correct perspective compensates for this with a valid position pointer placed in the perspective shift method.
The star system map that appears when a star is selected is smaller and has a given angle. This should be a bit more reminiscent of the selection of stars that were visible in the first screenshots on the press page of the No Man's Sky website.
The stars on the galaxy map are now much more diverse in size, with a greater overlap in the sizes of the different types of stars, but overall they are much smaller because it makes them seem farther away, as we saw in the demonstration at Dec's E3 2015. The colors of stellar types also vary widely: yellow, blue, and green are much less saturated and difficult to distinguish (though you may know which ones are, and red stars are much more saturated, making them easier to detect. These changes are specifically configured to match the map, as shown in the e3 2015stage demo. None of these changes affect the system content, and none of the color-coded filters have discoloration.
This patch will work with any version of the base vanilla game mode, which includes restoring the color values of stars if you prefer how easy it is to see the differences in star types. Installation
Set one of the 2 modes.Gather as usual. If you need a vanilla star color, install an additional patch.In addition to the main mode, pack. October.Package you choose as usual.
Compatibility
Both versions of this mode replace gcgalaxyglobals.Spherical.Mubin / Galactic Bar...MBIN and UI/TOOLTIP_GALAXY_SYSTEM.What is MBIN and it contradicts something else.
Change Log
Version 1.0: released
Version 1.1: Updated for orbit and added additional star color correction
Version 1.2: updated for drag and drop
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