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The Ellenthall Project is a fantasy rework for Banner Road Alpha.

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Mod version:1
Game version:0.2.1
The mod has been successfully tested for the absence of viruses
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About This Mod

Ellenthall is a full-fledged fantasy mode that includes special factions, new optional quests, new lands, and fantasy races. Current version of Alpha 0.2.1 What's included: please leave a review! We are waiting for a lot of feedback about balance, great fantasy ideas, what would you like to see, etc! Lively daily progress since last weekhttps://www.twitch.tv/odyttv.で毎日進捗をライ ブ 配 信 し て い ま す 。NewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNewlyNew Creation. Create a new world map with updated landscapes, cities, castles and villages. Create a complete campaign storyline including optional quests and interesting backstories of the Lords. Creating new weapons unique to each kingdom; creating new merchandise unique to Elentall; updating the user interface with a more fantastic mood; creating a new world map with new landscapes, cities, castles and villages. What are the capabilities of the magic weapon system? My book on Elentall doesn't have much magic, but there is room for it in the form of old houses and legendary weapons. I am looking for C# coders, XML editors, 3D grid editors, UI designers, writers and voice actors to help with this project, please let me know! Currently we are looking for a person with C# coding skills to create and compile a complex DLL (we are slowly learning). If you undertake such a large project, it is better to invite a few more people. People who are used to editing XML will also be welcomed! 3D artists and fashion designers will also be in demand if they can edit the mesh. Edit the GUI to give the user interface more fantasy themes. It would also be nice if people were familiar with the following (though, at this point, it is a good list). Support If you would like to see support, questions and current updates for this mod, you can find them on my Twitch Streamhttps://www.twitch.tv/odyttvかYouTubeをフォローし て く だ さ い: https://www.youtube.com/c/OdyTTV A0.2.1 Patch Notes 4/20/20 12 new units have been added to the Cathalon faction. These are mostly cultural units such as the Caravan Guard, Militia + Militia Bet and the city's NPC. We are working on some modding tools to make this project faster and more efficient for you). A0.2.0 Patch Notes 4/18/20 Added the Holy Knights of Catalonia. 16 new units now replace the Vrandian culture The Talveran culture is replaced by the Imperial A0.1.0 Patch notes 4/17/20 Added the Talveran faction to the game, providing 15 new troops, several trees of troops, infantry, spearmen, archers, cavalry and horse archers. This is a very early alpha release of Project Ellenthall, and there are many plans to improve the basic build as the modding of this game evolves.How to install without Vortex / Mod Manager.rar Add the "ProjectEllenthall" folder to the SubModule folder in C:˶Program Files (x86)˶.

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Game Version *

0.2.1 (Project Ellenthall Alpha Build - Cathalon Patch-657-0-2-1-1587424778.rar)