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Tornado_RecruitNoble
About This Mod
Use influence to recruit nobles, use gold to destroy bunkers, use gold to recruit bandits and mercenaries. You no longer have to cross the mountains to find powerful landowners and ask them to give some weapons to poor nobles! In the future, a noble university will be officially opened on the continent of Karadia! As long as you have enough influence, you will have thousands of soldiers under your command, and they are all your favorite noble soldiers! No more hideouts ~~~~~ Spend money to liquidate the hideouts and free them! Features of the regime After joining the country, you can enter any city in the country, enter the castle, and then enter the College of Nobles to collect the noble weapons of local culture. The number of noble units is limited to 10 units at a time, and the unit cost is different for different classes. In taverns of any country, you can use gold to quickly recruit mercenaries and various bandits. Use gold to destroy your hideout FQA: S: Why can't I see noble colleges A: They should be in the same camp as the current city and have 20 or more influence Q: Is it compatible with other mods for pub hiring? Is it compatible with the latest version of Main? A: Theoretically it is compatible with all mods.Q: How can I translate this mod into my language? A: You can find the English version at Tornado_RecruitNoble. Settings HideoutTrigger Can LordRecruitNobleTrigger be forcibly removed Can lords recruit noblemen RecruitNobleCostRatio Configure the frequency of consumption Influence. RecruitNobleDailyLimit Determines how many times a lord can recruit soldiers per day.RecruitOnlyMercenary Determines whether a lord can recruit bandits at a tavern. Changelog: v1.1.3 1. Added GoldCost v1.1.2 1. v1.1.1 Turkish added ejderham1 help. English added by kndrat1996 help. v1.1.0 Added configuration file. Added a trigger allowing lords to recruit noble soldiers for their influence, which is disabled by default. Added the ability for nobles to spend influence by recruiting noble soldiers. Added a mercenary recruitment trigger to the configuration file for bandits, which is disabled by default; added a limit on the number of nobles who can be recruited per day, default value two; added a limit on the number of mercenaries who can be recruited per day, default value one; added a limit on the number of mercenaries who can be recruited per day, default value one. Fixed an issue where recruiting a mercenary could lead to recruiting other special characters. Hideouts can no longer be forced out of play when tied to a shelter mission.
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