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- Balance between combat and skills.

Balance between combat and skills.
About This Mod
as well as increased bonuses to weapons skills for both the player and AI, increased the collision radius of units, etc. Version 1.1.1 was released. A configuration file has been added to the "[...]" section that allows you to enable/disable various parts of the mod, which can be downloaded from the link [...]. ゙Mount & Blade II Bannerlord゙Modules゙CombatandSkillsRebalance゙Win64_Shipping_Client゙config.json". It will be supplemented with additional options in the near future. Improved Horse Cavalry Charge is now more vulnerable to damage. The cavalry attack can now be stopped in front of a dense line of infantry. Horses are often reluctant to break into a spear-led formation at full speed and retreat when asked to engage in battle in front of enemy infantry. As a result of these changes, the cavalry is even better than the vanilla at flanking and attacking loose formations (such as archers and fleeing soldiers), but can be stopped by infantry when used correctly. It may not be fully balanced yet, so we'd love to hear from you. Thanks to wuwei31 and chomneko for the video.
Rebalancing fights and skills has the following features: A modified damage model to encourage longer, more tactical fights. Armor reduces damage by a higher multiplier than vanilla, and damage from the front is generally lower. However, it gives a bonus to damage when attacking from the side and back, which reflects the unpredictability of the defender's attack. This is especially true for opponents with shields. The program increases the combat radius of soldiers, which greatly reduces the likelihood of soldiers colliding with each other and makes the front line clearer. The physical weight of the infantry increases the closer the friendly units are to each other. This means that you will find it harder to break through tight formations and easier to enter the less dense enemy formations. Weapon skills give a 0.5% damage bonus per level (after applying armor). This also applies to AI. Combined with increased armor damage reduction, elite troops are usually stronger than base troops. A player with basic skills will find it difficult to attack a lord with the best armor at the beginning of the game. The noble and base troops are treated differently: the first three slots in the recruitment process can only be given by the base troops, and the last three slots - noble. This increases the incentive to establish and maintain relationships with village and town elders. Cultural-specific Women's Forces. Female versions of the troops are created automatically and must be compatible with the mods that add these new types of troops. Some cultures (e.g., Sturgia and Husaite) have more female troops, while others (e.g., Iceland and Aceray) have fewer. This should also apply to fashions that add troops only for women. For example, the female warriors of Sturgia raise their level to Valkyrie level using the excellent "Noble Troops" fashion, but men can not follow this way of raising the level of combat tips and raising the meek increase the experience while enhancing leadership skills, and Guardianship slightly reduces the party fee (by about 0.3% per level); Intelligence gives a small speed bonus (250 speeds per 1 level) Moral gives a speed bonus, or up to 1.5 in extreme cases Possibly incompatible with saves, sorry. We welcome any feedback, especially on the balance. The mod is still in the early stages of development and will not be particularly balanced. If you encounter an error, please let us know what the error is and what happened at the time of the failure. We will assess if we can fix this in the next release).
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