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The John Reborn Mod (1.19.4) - a very scary mob
About This Mod
The John Reborn Mod (1.19.4) is a horror mod inspired by The John Mod, the 2011 Minecraft mod, the 2012 remake, and the 2020 remastering. The aim of fashion is to recreate the modern look of The John, add new objects, textures and new creatures, while maintaining the same creepy atmosphere as in the original fashion.
This mod adds to Minecraft the most creepy mobs! Do you think Herobrin or Slenderman are scared? Wait till you meet John.
Features.
John.
An unusual creature known colloquially as "John". Its origin is completely unknown. As far as is known, few of them have ever lived. His skin is very thin and almost completely white. He has two mouths, one on his torso, the other on his head, and is known to tear his victims apart while eating their husks. His face bears a striking resemblance to that of a crying man: his mouth, wide open, is constantly shouting, and bloody tears are constantly flowing from his soulless eyes. They hunt fear and often play with their victims before striking. They are fast, strong, effective and cruel. They should not be approached.

John subtype 1: sprint jones
Like ordinary jones, sprint jones are extremely dangerous. Physically, it is almost identical to a regular John, but the name makes a difference. This species attacks as soon as it notices the prey, has a certain propensity to hunt, and behaves as if it is enjoying the chase. They are extremely fast, and no one can catch up with them. If they catch you, you'll have to hide and pray that they won't find you. Remember that they are not particularly intelligent and easily confused. Use this to your advantage if necessary. Don't get close to them.

John Subtype 2: John the Cuddler.
It has been theorized that this type and some other subtypes are created from the remains of tortured souls that were previously hunted by other Jonas. This explains their hugging behavior. It's like they're trying to hold onto the remains of humanity. However, this has not been proven. They always hold out their hands as if to welcome you with a warm embrace, but do not be fooled. If their unusual behavior does not scare you, once they have taken hold of you there will be no going back. You'll die before you know what's going on. If you don't get too close, you'll stay alive. In any case, don't get too close.

John's third subtype: Crying John
As with the aforementioned Weeping John, there is a theory that this subtype is created from the remains of tortured souls that were previously hunted by other Jonas. Instead of clinging to their humanity like the other Jonas, they lose hope and succumb to their terrible condition. They cry more often than other members of their species, perhaps trying to elicit empathy from people in order to lure them to themselves. But don’t be fooled. As soon as you turn away, they will pounce. They're fast and very dangerous when you're not watching. If you notice them, do not turn away, do not make noise and, most importantly, do not blink. If you do this, you can kill this species. If you see one, do not run away and follow the instructions below.

Baby John.
This infantile version is a younger version of the previous version. They have not yet developed any special "skills". However, they remain dangerous, especially in groups. They appear in groups of up to 15 individuals and differ in an extraordinary speed. But they are much more vulnerable. Unlike most biological fauna, these toddlers have a low voice, which grows taller as they grow larger. However, despite their young age, they are hostile. Don't get close to them.

The Moon's Impact.
On full moon days, John and baby John have a 50% chance of being born with a buff of strength or speed. However, the first night always falls on the full moon. In terms of the player's overall experience, this happens on the second full moon, seven days after the first night. However, there is another mob that is affected by the moon.

Hunting.
When it first appears, you can hear it. You can hear a distant cry. However, he appears only in the Growing Gibbus before the full moon. All creatures drive him away, but no one pays attention to him. He remains roaming until the next day, when the full moon rises and Mega John appears.

Mega John.
During the full moon, the hunter changes. It is hit by energy. It's like a lightning bolt. It turns him into Mega John. Its height surpasses all the trees in the forest. He is 15 meters tall, 200 meters in visibility, and can be heard shouting from a distance of more than 500 meters. If you see him, run, hide and wait. It will disappear in the next three lunar cycles. 'Cause that's the worst thing I've ever seen.










Crafting Recipes.
We recommend installing Just Enough Items (for mods using Forge) or Roughly Enough Items (for mods using Fabric) to see all recipes included in this mod.
Items and Blocks.
The jewel of immortality (classic)
Jon has a 2% chance.
It is mainly used for crafting.
The liberated spirit.
Right click to release spirit; gives XP.
He might fall out of John's baby.
Bloody tears.
100% dropout from megajones.

The Elixir of Immortality.
A powerful potion of bloody tears, gives 1:20 Strength II, 1:20 Speed II and 1:20 Resistance II, but for some time has the side effects of Poison II and Nausea II.

The Sword of Invulnerability.
Enchanted on John's Bane.
On impact creates mobs and flames.
Deals bonus damage to all Jonas. (Deals 9-10 attack damage to any Jon, 35 attack damage to Mega Jon, and can be killed in just 12 strokes.
2,143 uses/attack damage
8 attacks.
Made with 2 immortal gems and 1 stick.

A long-term blade.
Improved with John's Bane II.
It can be used indefinitely.
It is destroyed by fire.
9 attack damage.
Becomes a sword if you combine it with Vale o' Jones in the forge.
Bonus damage to all jones! Deals 9-12 attacking damage to any Jon, 44 attacking damage to Mega Jon, and can be defeated in just 9 attacks. It also has a multiplier by sharpness.
Perennial Blade's texture was inspired by Star Russ of Terraria.


Vale O' John.
Right-click to glow all jones within 50 radius.
Making requires blood tears, liberated spirit, gold bars, books, and bags of ink.

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