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Infernal mobs mode (1.20.6) - powerful rare mobs

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About This Mod

Infernal Mob Mode (1.20.6) adds rare mobs with special abilities and buffs. Some abilities, such as Bulwark and Regen, Wither, and Vengeance, make battle with affected mobs more difficult or dangerous. Hellmobs drop four times as much experience and random magical items (including fashion items).

There are three types of hellmobs:


Rare - effect 2-4, 2-4 times larger than HP base.

Ultra - effect 7, 7 times larger than HP base.

Infernal - effect 10-11, 10-11 times larger than HP base.

This mod makes Minecraft harder and adds nice rewards. Mobs have a rare chance to get special effects and increased hit points. Diamond gear falls out of them with a high frequency, which makes it very useful.


Features

Possible special abilities

1UP - low level mobs are healed once.

Alchemist - throws a random potion at the player.

Berserk - Mobs do double damage.

Explosion - throws the player into the air.

Bulwark - Mobs take 50% of the damage resistance.

Cloak - effects a potion of invisibility on mobs.

Darkness is a blindness potion effect on players, the time can be set at night.

Ender - Teleports to evade attacks and repel damage back to the player.

Exhaustion - Potion exhaustion, the action time can be set at night.

Fiery - shoots the player, the time can be set for the night.

Ghastly - releases Ghast fireballs.

Gravity - Tosses the player back.

Health Boost - Regains health during an attack.

Ninja - teleports and avoids attacks, repelling damage back into the player.

Poison - poisons the player.

Swamp - Implies a slow-down effect on the player.

Regenerate - Regenerates 2 health per second.

Rust - when mobs beat a player, they wear off most of their weapons and armor.

Sapper - effects the player as a potion of hunger.

Sprint (sprint) - increases your movement speed.

Sticky - Items (including ranged weapons) that attack mobs have a chance to fall.

Thunderstorm - fires lightning.

Twin - resurrects with full health after death.

Undead is a chance to be reborn with full health.

Revenge - reflects part of the damage done. Reflected damage applies other damage abilities such as Blast and Fade.

Weakness - has the effect of a potion of weakness on the player.

Webslinger - causes the web to form under the player's feet, immobilizing him.

Wither - Adds the Wither effect to the player.

Bosses

Bosses become very powerful thanks to Infernal Mobs fashion. Vanilla bosses and most bosses added by Hexxit mode are subject to overcharging. Bosses are born with basic HP, but gain and use abilities. However, if these bosses have 1UP, regen, or other healing, they will be healed to double HP. The maximum HP for mages is 300, but pirate bosses, spider bosses, and mages can be very tenacious.


Make hell for enemy mobs:

Locate and open the .technic folder (while roaming), open the hexxit folder, open the config folder, and open the InfernalMobs cfg file in Notepad.


Replacing the original number by a larger number will increase the spawning speed of mobs with effects.


Lut:

Unlike the vanilla mobs, the medium and high lute falls with InfernalMobs. List of possible loot (not yet final):


Diamonds and diamond tools/armor/weapon

Meteor tools/armor/weapon

Ender's giant sword

Shields/Gold Plates

Live tools/weapons

Hexagonal diamonds

Glowing bread

Swine plague (very unlikely, just hell).

Magic book

Normal sticks

Note: Lute may be infernal, and if it is infernal, it usually has a higher level of infernosm (eg, Acute III). Lute dropped from infernal mobs can be added or removed using the same procedure as for infernal mob infernalization, but the ID of the object must be changed to the correct object.


Additional information

Spauners of perfume and vanilla spauners can produce infernal mobs.

Any mob can be generated as an infernal mob, including bosses and small slugs from large bosses.

If the infernal mob is healed (e.g. with an instant health potion), its HP will shrink to the original maximum HP. This is because the infernal mob instead of the increased maximum HP has a bonus HP, and if the mob is healed in any way, it is "upgraded" to the maximum HP.

The mob's abilities are disabled in Fracture Measurement because of this mod.

Hellmobs can come from eggs.

It is dangerous to encounter hellmobs in the early stages of the game. Some mobs have enhanced health and special properties that make them very difficult to beat. However, such achievements can be very useful, as getting valuable items can give you an advantage in the early stages of the game.

Hell mobs with the Alchemist modifier will often throw water spray potions at players. Although dangerous, they are very useful in flooded areas or places with large bodies of water.

Sometimes, when infernal mobs "fall down", Military Towers spawners can make them numerous, making Military Towers nearly impossible due to interlevel connections.

They don't leave rare drops in a kill due to environmental properties such as fall damage.

Slugs are a very good mob, which can be influenced Inferno. He is still easy to kill, as he usually dies in a single blow.


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