
Songs of war.
About This Mod
Ready to immerse yourself in the world of Adonia? If you don't know what it is yet, check out Songs of War! This is a film set in Minecraft.
The world of Adonia is a huge land, home to many races, strange creatures and creepy monsters, and the fashion of Songs of War brings all elements of this world to the game for smartphones. This assembly includes 15 weapons, 20 songs, a boss, music and a host of creatures.
Start
- First you will appear in blocks of indigenous breed
- You must select a race to get out
- You can learn more about races when you switch subjects, and choose race when you use them
- Then you teleport back to the spawn point
- If you select a Nezaran, the player must navigate through the portal
Races
Ardoni
- Only they can use songs
- Boxes of songs are sold from the NPC of the maximum level. They can only be opened with a non-zeroite or diamond pickaxe
- If he stands in the center of the shrine, he will begin searching for the song within a radius of six blocks horizontally and one block vertically
- Mobilium - West, Supporium - East, Protisium - North, Aggression - South
- If a song is found in the right direction, it is activated and appears in the inventory
- Use the song on the shrine in the middle to turn it off
- Activated songs will become blocks again at the player's death
Song power
- To use a song, you need a song power like mana
- If you don't have enough power for a song, it won't be played
- Maximum song power - 60 units
- Players regain 1 song power every second
- In creative mode, mana doesn't end
- In survival mode there will be a band with song power
Mobilium songs
- Speed 3 and slow fall for 7 seconds. Cost: 15 units
- Teleports 10 blocks forward. Cost: 15 units
- Creates platforms to which the player teleports. If you choose another item, the platforms will disappear. Cost: 20 units
- Allows you to fly at a higher speed for 7 seconds. If you choose another item, the platforms will disappear. Cost: 50 units
- Increase the hop 15 by 2 seconds. Cost: 15 units
Supporium songs
- Activate spikes within a radius of 15 blocks under each mob with repulsion and damage. Cost: 15 units
- Use an item with a sneak button on the workbench to make the craft armor cheaper. You can't crack anything else. Hit the workbench to get it back to normal. Cost: Free of charge, but a minimum of 10 units are required to use
- Allows you to capture any creature within 5 blocks of the player for 5 seconds. Cost: 25 units
- Invisibility and night vision for ten seconds. Cost: 15 units
- Speed 2 for 5 seconds. The player begins to glow. Cost: 20 units
Songs of Aggression
- Shoot a slow ball of energy with 50 damage and a large blast. Cost: 20 units
- He fires a ball similar to TNT. Cost: 20 units
- Creates a beam 10 blocks long, dealing 5 points of damage every second for five seconds. Cost: 20 units
- Shoots a shrapnel. You can shoot 3 more fragments in five seconds. Each deals 7 damage. Cost: 15 units
- Shock enemies within a radius of 5 blocks. Deals 8 damage. Cost: 20 units
Protisium songs
- Creates an energy cube around the player for 5 seconds. Disappears when you take 15 damage. Cost: 20 units
- Regenerates 6 health. Cost: 25 units
- Paralyzes the player for 5 seconds. The player takes no damage, and the attacker gains slowdown and weakness for 2 seconds. Cost: 20 units
- Creates a 6-5 block barrier in front of the player, running for 5 seconds. Cost: 15 units
- Absorb 50% damage within 5 seconds. Cost: 20 units
Spokhi
- They are created on a weapons workbench
- Enhance songs
- Damage: 4 Units
- Aggressive Staff: When using the song, the player gains 1 for 3 seconds
- Defensive Staff: When using the song, the player will gain 1-3 second resistance
- Speed Staff: When using the song, the player will get a speed of 1 for 5 seconds
Workshop Staff
- Deal 5 damage (Voltaire Deals 7)
- Changes the Ardoni clan
- Voltar: When using the song, the player gains 2 for 8 seconds and 3 points of damage. Turns Ardoni into Voltaris (Red)
- Nestor: When using the song, the player gains 1 for 8 seconds. Turns Ardonis into Nestoris (Yellow)
- Sendar: When using the song, the player will get a speed of 1 for 8 seconds. Turns Ardoni into Sandaris (Blue)
- Kaltar: When using the song, the player will gain 1-8 second resistance. Turns Ardoni into Caltaris (Green)
- Mendor: When using the song, the player will heal 4 health. Turns Ardoni into Mendaris (Pink)
Magnorita
- Immunity to fire and lava
- The player takes damage in the water and drowns
- You can't ride
- You cannot wear a helmet, but the player always has 4 armor
- You can drink bulbs with lava for treatment (crafts from three bulbs and buckets of lava)
- The player is not cured, but does not starve
Felina
- Constant night vision, speed and increased jump
- He gets sick in the water
Human
- Normal player
- Potions can be used
- The player will become a Knight of the Edge after destroying the Dragon (an egg must be picked up)
- You can put an egg in the normal world and carry it
- The closer the dragon is to hatch, the brighter the egg will be
- You can wear obsidan armor, which can be bought from the merchant-knight of the region
Dragon interaction basics
- Feed the dragon with chorus fruit after hatching to tame
- The mob will grow over time, but you can speed up the process with chorus fruits
- Health: 30 units
- Avoids monsters as a child
- After growing up, it has 60 hit points and 7 damage
- Chorus fruit cures by 5 units
- Avoid edge portals
Flying on a dragon
- Can fly on an adult dragon
- You can switch between attack and control modes
- In attack mode, the dragon flies and attacks enemies, while in control mode, the dragon reports to the user
Nezaran
- The player will sleep in the Lower World
- Undead does not attack the player (except for piglins, endermen, and iron golems)
NPC
Knight Merchant of the Region
- He'll be safe after the dragon's death at the portal
- Sells obsidian armor
- Armor gives 24 points of defense
- Armor only applies to Knights of the Edge
- He also sells Edge's sword and dragon's eggs
Lower World Merchant
- Spawn when the player first appears in the Lower World
- Sells the Lower World Sword for One Dragon Head
Magnorites
- Attack Monsters
- If you issue a golden block, they will fight for the user
- Neutral and attacked by the group during provocation
- Avoid water
- Lava heals mobs
- Drop resistance of 50%
- Sometimes sleeping with instruments
- Sell weapons, food and tools
- Health: 30 units
- Can pick up most items
- They go home in the morning and are treated
Villages
- Generated every 512 blocks in the Extreme Hill Biome
- Generated in 4 houses
- Every house has a magnorite
Felina merchants
- Passive
- Avoid monsters
- Spawned in temples, outposts or mines
- They go home in the morning
- Can buy parts of cards
At home
- With a 25% chance, every 160 blocks in the jungle are generated
- 3 rooms for mobs
- 2 options: towers and tree houses
- Felina lives in every room
Defenders of Felina
- Attack anyone who attacks the felines
- Neutral
- Spawn with an iron sword or ax
- They only sleep in Felin's house
- Attack Monsters
Ardoni
- With a 20 percent chance, you'll be able to use one of the songs
- The rest of the time, they fall asleep with weapons
- Neutral if they can use songs, and passive if they can't
- Attack Monsters
- They can raise weapons and even improve them
- Sell plants and fish
- Sell boxes of songs
- They go home at night
Villages on the plains
- Generated every 512 blocks in the Plains Biome
- Generated in 4 houses
- Every house has an ardoni
Temple
- Generated in the middle of villages on the plains
Nezaran
- Hrazdebny
- Attack the piglins
- It spawns wherever skeletons appear
- Can lift equipment
- Crushing gold, iron and coal
- Health: 40 units
- Damage: 4 Unarmed
- Spawn with an iron sword, ax, stone sword or golden sword
Jaggatans
- Attacks everything, priority on players
- Health: 450 units
- Treated outside the fight
- Drop: jagannath horn and 100 experience
- Two near and far attacks each
- Mid-range combat - damage 9 points
- Scream - drop within 8 blocks and damage 12 points
- Fireball - three balls at once with 8 damage and explosion
- Wake - 18 points of damage. You can block and stun an enemy for 2 seconds
- Create a structure
- The structure does not appear in rivers or other biomes where bosses cannot sleep
Jaggatan structure

Weapons
- Recharging is applied to all weapons in inventory
- All weapons except the Reaper's scythe can be enchanted
- Swift Sword: +5 to damage, gives a jump acceleration of 2 for 2 seconds whenever the player hits. Can be worn in your left hand for 2 extra damage
- Hand blade: +6 for damage. Can be worn in your left hand for 2 extra damage
- Desecrated Big Ax: +7 damage. Gives 2 to 4 seconds drying on any impact
- Desecrated halberd: +6 damage. Gives 1 to 2 second drying on any impact
- Brave spear: +6 to damage. Can be used to increase force and speed for 5 seconds. Recharging - 20 seconds
- Brave Staff: +7 to damage. Can be used to increase the force and speed of 2 by 5 seconds. Recharging - 20 seconds
- Large Defensive Sword: +7 damage. Holding it, you gain resistance 2 and deceleration 3
- Shielding halberd: +6 for damage. Holding it, you gain resistance 1 and deceleration 2
- Edge Blade: +9 to damage. You can shoot pearls. Recharging - 15 seconds
- Sword of Hope: +6 to damage. Regenerate 2 for 4 seconds. Recharge - 20 seconds. You can not scrap - only buy from the Knight of the Edge
- Lower World Sword: +9 for damage. Fire a fireball for 10 damage. Recharge - 20 seconds. You can not scrap - only buy from a knight of the Lower World
- Purifying Sword: +8 damage. Restores 1 point of health on impact
- Reaper Slash: +6 for damage. You can throw it like a trident. Passes through enemies
- Soul Seeker: +10 damage. The player gains weakness 1 on hold and speed 2 for 5 seconds on impact
- Thief knife: +4 for damage. Deadly poison 1 for 2 seconds on impact.Can be worn in your left hand for 2 additional damage
- Vengeance Sword: +7 damage. Damage increases as you lose health (75-50%: Extra 2 damage, 50-25%: Extra 4 damage, Less than 25%: Extra 7 damage)
- Loosening Sword: +6 for damage. Apply weakness for 1 to 5 seconds on impact
- All recipes are available in the tool making table
Armor
- Armor is similar to iron, does not break and cannot be enchanted
- Each species can be made from a piece of iron armor and another ingredient. Can be made without a workbench. Recipes will be available in the appropriate menu
- Armor types:
- Concord (made from sticks)
- Crown Peak (made of stone bricks)
- Zidonium (made of sand)
- Ezeria (made of lapis lazuli)
- Felden (made from cocoa beans)
- Hydraffel (made from algae)
- Carten (made from magma blocks)
- North wind (made from snowballs)
- Crowns
- Crowns of the Edge and the Lower World are available
- The player gains the crown when the Sword of Edge or Lower World is activated
- Decoration only
-
Alchemy table
- Allows you to create fire charges from quartz and edge pearls
- Allows you to create iron elements from gold elements and quartz
Song Altar
- Gives 20-30 experience and opens the song
Tool Workbench
- Used to craft weapons from this supplement
Distorted lighthouses
- Crafted like ordinary lighthouses, but without the star of the Lower World
- Activation will require a beacon core
- From one star of the Lower World it is possible to create one core of a beacon
- Looks like a normal beacon
- When the player interacts, he will be sent to a fault
- Can be used as teleportation points
- Up to 7 beacons can be created at the same time
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