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- The Grim Reaper Mod (1.20.1) – Become Death's Right Hand

The Grim Reaper Mod (1.20.1) – Become Death's Right Hand
About This Mod
Mod Grim Reaper (1.20.1) allows you to take on the role of Grim Reaper, the right hand of the god of death. With this fashion in place, your mission is to gather souls and stay on the right side of death. As a shinigami, you can use souls to unlock twelve very powerful abilities. You will hold the braid as a weapon and use it to collect souls. A detailed description is given below. Recommended: GATHER SOULS: Use your braid to destroy creatures and collect their souls. A living being is a soul. In your opinion, organisms are divided into three separate groups. Doomed: creatures with this sign will die very soon. Whether it's old age, terminal illness or a fatal wound, it doesn't matter: you're here to take back his soul. Collecting these souls is one of Reapers' main goals, and you gain +1 reputation depending on the number of souls collected. Uncertain: the fate of this mob remains uncertain. It may be the purpose of a conspiracy with murder, impending war, natural disaster, accident, death in duel, or any other lethal act that does not lead to certain death but depends on other circumstances. As a reaper, you can decide your fate by gaining a 1+ reputation in addition to collected souls. Deceiver: These creatures have sometimes deceived death. And you're here to fix it. Collecting these souls gives a +3 reputation in addition to collected souls, as this is considered an important Reaper task. POWER: Power is the basis of this fashion. There are 11 amazing abilities to choose from, all of which are available from the start, but they require souls and sometimes reputations to use. Reputation greatly affects most numerical strength values, and if your reputation is too low, spells can work very poorly, for example, some positive effects only work for a second, or spells that cause damage, cause minor damage, and so on. All abilities require a scythe. You can select next/previous source using Y and U by default. Soul transfer: you bring a soul to trial in hell. Some of them go to the Void, some to... (Ether?) It doesn't matter to you, because from there it's not part of your quest. This is considered one of the Reaper's main quests and you will gain +1 reputation while losing 1 soul. Soul Discovery: All doomed, insecure, and deceitful souls glow by showing their location within a wide radius around the Reaper. Duration depends on recurrence. It costs 1 soul. Final end: You cause all destroyed creatures to wither, causing their souls to burn within a large radius around you, the duration of which depends on the number of repetitions. Souls cannot be collected in this way, as they will be burnt. It costs 10 showers. Phantom Challenge: You release one of your saved spirits as a faithful and faithful servant for 30 seconds, this spirit will only attack monsters (not animals), including another ghost. It costs 1 soul, but releasing the soul directly into the Material Plan is contrary to the Reaper's purpose and mission, so also 1 repetition is lost. Touch of Death: You spread death by a simple touch of your hand. It has many uses. Converts certain materials into their "dead" counterparts. Turn sand and gravel into soul sand, turn mud and grass into mud, turn stones and pebbles into (new) soul stones, flowers into withered roses. If a doomed resident gets hit, he will die instantly, which will not anger the golems, because it is considered a natural death, because the heart of the resident simply stops beating. Kill the chicken immediately! It costs 1 soul per block. Resurrection: you have the power to take the soul, you have the power to take it back... Try to "resurrect" a zombie-like creature to its appropriate partner. From zombie pigs to pigs, from zombie horses to horses, from ordinary zombies to cocoons, to villagers and drow marauders, etc., etc. Skeletons cannot be repaired :) It costs 5 souls and -2 reputations, as returning souls to life is completely contrary to the reaper's duties. . Reaper's Wrath: Amplification, increasing strength and speed. Duration and severity depend on recurrence. It costs two souls. To swallow the soul: To swallow the soul to replenish its health and fulfillment. Duration depends on recurrence. It costs 1 soul. Ghost Arrow: Releases a dark energy beam, damage depends on the level of recurrence. If a creature is killed by this, it adds souls like a scythe to refund the cost. It costs 1 soul. Teleport: The short-range teleport allows you to teleport within a radius of 32 blocks to a hard block. It costs 1 soul. Soul Storm: The most powerful spell in the Reaper's arsenal. Reaper releases ALL saved souls to deal 1 damage per soul in the middle area around the Reaper. Angry souls will tear up any creature, including the player. Such a cruel and unnecessary violation of the Reapers' mission will result in the reputation being at absolute zero, regardless of the amount of money the player has. Consumes a minimum of 10 souls, use all souls. Use JustEnoughItems mod to view craft recipes in the game.
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