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- Mod Pehkui (1.20.4) - changes the size of any entity

Mod Pehkui (1.20.4) - changes the size of any entity
About This Mod
The Pehkui mod (1.20.4) allows modders to resize entities. This mod allows you to change, increase or decrease the size of most entities.
It also provides an API for other mods to manipulate the size of entities and the time it takes to change them. If you remove this mod, the entity will return to its normal size. Adding it will not restore the size.
Features.
The size of an entity can be changed by changing the scale data.
This affects other entity properties that are considered size dependent (such as movement speed, explosion size, range, etc.).
Ensure that entity scaling properties are affected by other types of scale data or external data using scale modifiers.
If there is no mod that adds a way to change the scale of an entity, you can use the command /scale:
/ to change and display the scale and delay of entity scaling in game scale set [entity].
/scale set [entity] /scale
/scale
/scale
/scale get [entity].
[entity] /scale get [entity] /scale get [entity] /scale get [entity
< p>Scale delay set [entity] /scale delay set [entity] /scale delay set [entity] /scale delay set [entity[entity] /scale delay get [entity] /scale delay set [entity] /scale delay get [entity
[Entity] /scale delay get [Entity] /scale delay get [Entity
Scale reset [entity] /scale reset [entity
Scale reset [entity] /scale reset [entity] /scale reset [entity
/scale nbt get [entity].
If you want the player's scale to persist after rebirth, use the /scale subcommand:
/scale persist set
/scale persist set
/scale persist get [entity].
/scale persist reset [entity] /scale persist reset [entity].
/scale persist reset [entity].
The following scale types have been added by default
pehkui:base: a general scale type that is easily influenced by other scales
pehkui:width : changes the width/length/depth (influenced by pehkui:base).
pehkui:height: changes the height.
pehkui:hitbox_width: changes the width/length/depth of the entity's hitbox.< /p>
pehkui:hitbox_height: changes the height of the hitbox (depends on pehkui:height).
pehkui:eye_height: changes the height of the entity's eyes (depends on pehkui:height).
p>pehkui:model_width: Changes the width/length/depth of the entity model.
pehkui:model_height: Changes the height of the entity model (affected by pehkui:height).
pehkui:third_person: changes the distance to the third person player's camera.
pehkui:motion: changes the movement speed (affected by pehkui:base)
pehkui:step_height: changes the step height (affected by pehkui :motion).
pehkui:view_bobbing: change the bobbing of the view (affects pehkui:motion)
pehkui:falling: changes the fall damage (depends on pehkui:motion)
pehkui:flight: changes the flight speed in creative mode
pehkui:jump_height: changes the height of the jump.
pehkui:visibility: changes the distance to enemies (affects pehkui:base).
pehkui:reach: Changes the player's reach.
pehkui:block_reach: Changes the block's reach distance (affected by pehkui:reach).
pehkui:entity_reach : Changes the reach distance of the player's attacks (affected by pehkui:reach).
pehkui:held_item: Changes the scale of held items.
pehkui:drops: Changes the scale of dropped items.
pehkui:projectiles: changes the scale of thrown/shot items.
pehkui:explosions: changes the explosion size of items such as creepers and end crystals.
pehkui:attack: changes damage dealt.
pehkui:defence: changes the damage received.
pehkui:knockback: changes the knockback dealt.
pehkui:health: changes the health of the creature.
pehkui:health: changes the health of the creature.
pehkui:health: changes the health of the creature. p>
pehkui:mining_speed: changes the speed of block destruction.
pehkui:attack_speed: changes the attack speed.




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