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- Heat And Climate Mod (1.19.2) - Minecraft Dreamland

Heat And Climate Mod (1.19.2) - Minecraft Dreamland
About This Mod
Mod Heat And Climate Mod (1.19.2) gives the world Minecraft the concept of "climate". The climate consists of elements of temperature, humidity, and air. It naturally alters the recipes of blocks and entities. This mode is milder in complexity than other modes of survival. It gives the player a challenge and development - not only original fashion elements, but also many vanilla elements get new opportunities. Vanilla leather clothing is more resistant to heating, and fire and magma blocks will be useful as sources of heat.
In this fashion, biomes and blocks have unique climatic parameters and interact with each other. They will bring the player many new interests and dangerous heat damage. Players will confront climate threats, explore the world, develop technology, and control the climate. The climate is determined by three parameters: heat, humidity and air flows.
Features.
The mod contains an enumeration of the climatic parameters for all biomes and some blocks:
Temperature: 14 levels of enumeration.
Temperature can be changed by placing blocks with conflicting temperatures.
Biome temperature
affects the entire territory.
Under the roofs, the effect is smaller.
At higher altitudes, the temperature decreases.
Block temperature
affects the area of a block the size of 5x5x5.
Insulating blocks (such as cotton wool, wooden boards, plaster blocks, etc.) reduce exposure.
Humidity: 3 levels of enumeration and the flag "under water".
The humidity of the biome.
It affects the whole area.
Unit humidity.
Water blocks and blocks of liquid (with water properties) increase humidity.
Dry blocks (such as dry sponges) reduce humidity.
Affects the area of the block's 3x3x3.
Airflow: Four levels of enumeration.
The air flow decreases under the roof.
The air flow decreases when the room is surrounded by opaque blocks.
If the weather is thundery, winds appear.
The mod adds a variety of heat and climate elements:
Various minerals and new metals to use heat.
Climate Clothing.
Plants and food.
Magical tools made of precious stones.
Cars.
Building blocks and decorations.
















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