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ImageToWorld

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Mod version:1
Game version:1.20
The mod has been successfully tested for the absence of viruses
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About This Mod

The mod for placing images in the world is available in several variants, ranging from the most usual to placing in the form of a height map. The images to be placed must be placed in the images folder in the game folder (.minecraft). The insertion process itself is done by using the /image command.

Insert directly into the world:

Insert Directly into the World: Inserts an image into the world based on the block texture that best matches the color of the image.


/image paste imagePath position [scaleX] scaleZ [vertical|direction;].


imagePath: The name of the image.

position: The position in which the image was created.

scaleX: The x-axis scale of the image, recorded as a ratio of 1:8.

scaleZ: The Z-axis scale of the image, recorded as a ratio of 1:8.

vertical: A boolean value indicating whether the image should be inserted vertically.

direction: horizontal direction.


Paste as map.

Inserts an image into the world using the block of map colors closest to the image color.


/image pasteToMap imagePath position [scale;] scaleZ [direction|useStaircaseHeightmap].


imagePath: The name of the image.

position: The position in which the image was created.

scaleX: The x-scale of the image in a 1:8 ratio.

scaleZ: Scales the image 1:8 in the Z axis.

direction: horizontal direction.

useStaircaseHeightmap: A boolean value that specifies whether the map image will be created using the stair method.


Add directly to map

Add directly to map: Adds an image directly to the map, without placing any blocks in the world. Unlike other commands, if the image is too large, it automatically scales to the resolution that is appropriate for the map.


/image give imagePath [scaleX] scaleZ


imagePath: The name of the image.

scaleX: Scales the X axis of the image in a 1:8 ratio.

scaleZ: The Z-axis scale of the image, set in a 1:8 ratio.


Insert as Terrain Map.

Inserts an image as a height map. Use this feature to draw a landscape.


/image heightmap imagePath imagePath block position [scaleX] scaleZ [scaleY] [direction].


imagePath: The name of the image.

block: The block in which the height map is created.

position: The position in which the image was created.

scaleX: The x-scale of the image, defined as 1:8.

scaleZ: The zoom level of the image in the Z direction is 1:8.

scaleY: The Y scale of the image, as defined in the 1:8 ratio.

direction: horizontal direction.

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