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Into The Void Mod (1.16.5) - guardian and boss fights

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Mod version:1
Game version:1.16.5
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About This Mod

The Into The Void Mod mod adds a new dimension behind the rocks, filled with new monsters, structures and objects. Fashion is based on the mechanics of Gas Seal. It allows you to get different gases depending on the world you are in. To do this, you will need an oxygen sealant, inside which you place an empty bottle and a ball of mucus. Put the leaves on the top of the machine to speed up the process. In every world (except the Oxygen-free Apocalypse), a unique gas can be produced.

If you're not careful and run away from reality, you'll find yourself in a void where there's only the smell of rotting old fruit, the madness of the black sky, the endless background noise at its maximum and about 600 million square miles of empty space. If you hear that something is wandering around, God bless you.

Features.

Gas.

Oxygen (supra-world gas): can fill a bar with air underwater (we wanted to add something like an air bottle to breathe underwater, but we work on the seabed to keep them from getting on their feet). Liquid oxygen also becomes liquid oxygen in layer 200.

Non-thermal gas: very flammable and explosive. When drunk, it has a "flammable" effect. When added to the alambic with nether warts, a flammable potion is produced.

Void air (Void gas): can switch measurements between the aboveground world and the void if you put a block "zero". (1.16.5 FIX ONLY: the zero block can be destroyed by right-clicking on another gas cylinder. Placement or removal causes a large explosion)

Liquid oxygen: can create a layer of snow. Turns a rock into a weak stone that is easy to break.

Emptiness:

When entering and leaving the Void you constantly fall, so do not forget to bring a balloon or potion, slow down the fall.

There are two ways to enter the Void.

Enter the portal block (zero block, in which a cylinder with empty air is installed).

Jump into the void in the supermundane world or at the end (because no one goes beyond the rock in the bowels :o) To leave, use a zero block or jump behind the rock and enter the void. You can get it by going above Y200 with an oxygen tank. Remember that if you are stuck in a dimensional world, there are ways to get out (only for version 1.16.5 FIX). You can mine emptiness stones, find iron/red stone/mucus/bottles in chests of buildings, red parasite stone and mucus balls from the Guardian's Servants. Once you have these materials, create an oxygen extractor and use a bottle + slime ball to get Empty air. By placing the Air of the Void, you will create a Null Block, a portal between the Void and the Supermundane (teleports you high into the Heaven of the Supermundane, where you can use the Air of the Void to create a portal between the Void and the Supermundane). (Buckets, balloons, slow-motion potions, or luck of falling uphill or into the sea are required.)

Buildings and Vegetation

Empty tree: A fruit tree that can be harvested manually by right-clicking. Leaves can also be harvested by breaking them, but this can lead to the appearance of parasites.

Camp of the fallen explorers (with pieces of rock): a woolen tent with a bed and a table for crafts. The table for crafts can not be made of hollow wood, so if you did not bring it yourself, you will have to get it in this dimension. This structure is very rare and you should be prepared for it.

Destroyed house: a small structure of hollow bricks and wood. It contains a bed and a chest, and in the chest - various fashion items and enchanted books.

Arena Boss: A relatively rare structure with an orange horn block in the center. Clicking on it calls the boss and his henchmen.

Mobs.

Inhabitant of the void: defends itself when attacked. Sometimes they become invisible, at which time they become very fast, making it difficult to escape.

Withered Allay: Aggressive array, but with a faded version. It attacks with saliva.

Parasite: Appears during battles with bosses and when fruit leaves are plucked. If it bites a player who does not already have it, the player will get the Void Parasite effect.

Shadow Golem: A pet MO that is harmless to players. Can be tamed with twisted fruit; uses almost the same attacks as Withered Allay.

Servants of the Keeper (Guardian's Servants): Generated when the boss appears, makes a quick attack (a white beam), and buffets the boss if he is near the boss. They see a particle of the boss, a gray one of weakness, a light red one of buffoonery.

Keeper: Keeper of dimensions sealed in the arena. It consists of a Void stone and a fragment of Void and has three phases (a strip of life is divided into six, each phase corresponds to two stripes).

The first phase, when healthy, causes the parasite and pushes the player to the height.

Phase 2, when damaged, causes an explosion that affects the player. The third phase is the scariest, allowing the player to use skills that raise the player to the height and baffle themselves, paralyzing the attacking player, as well as exploiting the player's inability to move to become stronger and faster. After death, they break down into 10 parasites, which infect players if they want to take the prey. They can also impose debilitating and starving conditions on players nearby.

Decorative blocks:

Wood boards are emptiness and derivatives of them, as well as several varieties of stone emptiness.

Items:

Empty Powder: Right-click to turn blocks with variants of emptiness (cobblestones, boards, wood, etc.) into empty variants. It is extracted from parasites and chests with ruins.

Fragment of Void: You can create a Void Projectile (4 Fragments of Void + 4 Diamonds).

Fragment of Void: can upgrade the unhardness to a shade on the blacksmith's table.

Distorted fruit: May become paranoid for a few seconds. It can be found in lute on trees and in ruins. Shadow golems also drop one fruit when they die.

Shadow tools and staff:

Armor is slightly better than that of Netherlight; invisibility, speed (almost the same as walking) and stability. It also protects against the effects of paranoia.

Shadow Sword: Deals damage to the victim.

Shadow Pickaxe: drops mines in the 3x3 area.

Other: nothing more than increased resistance and efficiency.

Interesting items

Balloons: Slow down when holding. Very useful, as they are easy to make and they do not kill you when you fall, even if you fall into the void.

Flamethrower: flamethrower can be fired when you press the right mouse button. You can recharge it by secretly pressing the right mouse button, holding in both hands a spray can with network gas.

Flamethrower: Throws a large-damage, Ender-Dragon-like projectile. You can recharge by right-clicking and holding the mouse button.

Enchantments

Hope: The enchantment of the sword. When a player has 4 or fewer hearts, he can sneak in and gain energy from creatures and plants around the world. This slows down all non-aggressive mobs within a 30 block radius and gives 5 powers to players surrounded by small particles.

Voidic Repair: (This is a treasure trove spell that can be cast on a fishing trip, from villagers, or in treasure chests.) Damaged items (armor) are automatically repaired when they are put on or held in a hand or second hand. On average, strength is restored once every 10 seconds.

Calm (I and II): Enchanted helmet. Decreases the likelihood and duration of paranoia in the void. Paranoia can be relieved.

Potion effects:

Paranoia: Shakes the player's camera and makes them hear monsters screaming/damaging. It happens by chance when you are in a void.

Parasite of emptiness: can be obtained by a parasite bite. After the effect ends, the occupant of the void exits the player's body and deals heavy damage.

Flammable: it turns out, if you "drink" the gas of emptiness or use the appropriate potion (nether gas + nether wort in alambica). It loses its effect and explodes on contact with fire. Tip: you can shoot mobs with fire bows and burning arrows.

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Game Version *

1.16.5 (ce97b0c453f7a21ae7225fc17d45f7fd.jar)