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Infernal Mobs Mod (1.20.2) - powerful rare mobs
About This Mod
Mod Infernal Mobs Mod (1.20.2) adds rare special mobs with special abilities and buffs. These mobs are often harder to kill than normal monsters. Some abilities make fighting such mobs more difficult or dangerous, such as Bulwark and Regen, Wither, and Vengeance. Infernal mobs offer a quadrupled experience and random enchanted items (including mods).
There are three types of infernal mobs:
Rare - 2-4 effects, 2-4 times larger than HP base
Ultra - 7 effects, 7 times the HP base
Infernal - 10-11 effects, 10-11 times larger than HP base.
This mod makes Minecraft harder and adds nice rewards. Mobs have a rare chance to get special effects and increased hit points. Diamond gear falls out of them with a high frequency, which makes it very useful.
Characteristics.
Possible special abilities
1UP - low-level mobs are healed once.
Alchemist - throws a random potion at the player.
Berserk - Mobs do double damage.
Blastoff - throws the player into the air.
Bulwark - Mobs receive 50% damage resistance.
Disguise - gives mobs the effect of a potion of invisibility.
Darkness - Blind potion effect on players, time can be set at night.
Ender - Teleports to evade attacks and repel damage back to the player.
Exhaust is a potion effect of exhaustion, the time can be set at night.
Fiery - fire on the player, the time can be set at night.
Ghastly - releases Ghast fireballs.
Gravity - Tosses the player back.
Lifesteal - Regains health when attacked.
Ninja - teleports and avoids attacks, repelling damage back into the player.
Poison - poisons the player.
Shifting Sands - has a slow-down effect on the player.
Regen - Recovers 2 Health per Second.
Rust - when the mobs beat the player, they wear out a large number of weapons and armor of the player.
Sapper - effects the player as a potion of hunger.
Sprint - increases the speed of movement.
Sticky - items (including ranged weapons) that attack mobs have a chance to land.
Storm - Throws out lightning.
Twin - after death, he resurrects with full health.
Undying - a chance to reborn with full health.
Revenge - Reflects part of the damage being done. Reflected damage uses other abilities that deal damage, such as Blastoff and Wither.
Weakness - has the effect of a potion of weakness on the player.
Web - under the feet of the player a web is formed, depriving him of mobility.
Wither - Adds the Wither effect to the player.
Bosses.
Bosses become very strong thanks to the fashion of Infernal Mob. Vanilla bosses and most bosses added by Hexxit fashion are subject to supercharging. Bosses are born with basic HP, but gain and use abilities. However, if these bosses have 1UP, regen, or other healing, they will be healed up to the multiplied HP. Wizards have a maximum HP of 300, but pirate bosses, spider bosses, and necromancers can be very tenacious.
Infernalize hostile mobs:
Locate and open the .technic folder (while roaming), open the hexxit folder, open the config folder, and open the InfernalMobs cfg file in Notepad.
Replacing the original number by a larger number will increase the spawning speed of mobs with effects.
Lut:
Unlike vanilla mobs, infernal mobs fall with medium to high lute levels. List of possible loot (not yet complete):
Diamonds and diamond tools/armor/weapon
Meteor tools/armor/weapon
Ender's giant sword
Shields/Gold Plates
Live tools/weapons
Hexic diamonds
Glowing bread
Plague of pigs (very unlikely, only in hell).
Enchanted Book
Normal wand
Note: A fallen lute can be enchanted, and if it is enchanted, it usually has a higher level of enchantment (e.g., Acuity III). You can use the same process to add/remove objects that fall out of infernal mobs as you did when enchanted mobs, but instead you need to change the object ID to the object you want. Small items:
Soulshard spawners and Vanilla spawners can produce infernal mobs.
Any mob can be spawned as a hellish mob, including bosses and small slugs spawned from large bosses.
If the infernal mob is healed (e.g. with an instant health potion), its HP will shrink to its original maximum HP. This is because the infernal mob has a HP bonus rather than an increased maximum HP, and if the mob is healed in any way, it is "upgraded" back to the maximum HP.
The mob abilities caused by this mod are disabled in Rift Dimension.
Infernal mobs can be generated from spawn eggs.
It is dangerous to encounter infernal mobs in the early stages of a game. Some mobs have high life and special properties that make them very difficult to beat. However, such feats can be very useful, because getting valuable items can give you an advantage in the early stages of the game.
Infernal mobs with the Alchemist modifier often throw water-breathing spray potions at players. Although dangerous, they are very useful in flooded areas or places with large bodies of water.
Sometimes, when infernal mobs "fall down", Battle Tower spawners can create them in large numbers, making Battle Towers nearly impossible due to inter-level relationships.
They do not get rare drops if killed because of environmental factors such as damage from falling.
Mucus pups are a very good mob that can be inferally affected. He is still easy to kill, as he usually dies in a single stroke.






















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