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- Illager Revolution Mod (1.19.2) - Exciting Illagers

Illager Revolution Mod (1.19.2) - Exciting Illagers
About This Mod
Illager Revolution Mod (1.19.2) is an exciting mod for Minecraft that adds five new types of illaguers to the game. Each has unique abilities and tactics. Together with the new illaguers, mod introduces a new level of tools and weapons made of a durable material called Illagium, which is as strong as diamond. In addition, mod adds a basic magical system tied to souls, two new enchantments and negative effects that add new strategic aspects to the gameplay If you want to breathe new exciting life into Minecraft, this mod is perfect for this.
Features.
Illager Beast Tamer is a primitive but skilled archer that can impose negative effects and cause animals to fight.
Illager Miner is a cunning thief hiding in the depths of the world, stealing player resources and running away.
Illager's scavengers are similar to miners, but roam the Wastes and are harder to defeat.
Riders are lightning beasts that cause great damage and are deadly, but they are rarely defeated.
The Blade Knight Eraher is a powerful necromancer belonging to the new order of knights who attempt to reunite the Eraghers and seize control of the world.
Effects include
Binding by death:
Death-related creatures leave a smoky trail when they take damage and summon runes.
If a non-player creature dies while bound, its soul remains, and the blade knight can use it to revive a fallen ally as an undead henchman or heal himself.
If the player dies while being bound to death, the nearest undead creatures receive healing and a speed buff.
Deep wound:
The application of a Deep Wound to a creature already suffering from a Deep Wound results in the progression and aggravation of the Deep Wound.
Level 1: Damage is dealt by running, leaving a trail of blood.
Level 2: Running increases damage slightly and cancels any healing.
Level 3: After taking moderate damage, the fountain explodes with a fountain of blood, losing its effectiveness.
Enchantments.
Vigilance lens: can be applied to scavenger points, has three levels, and increases the distance at which enemies are detected by points by 5 per level.
Serrated Edge: can be used on Illagium Swords, has a 2nd level deep wound effect on enemies; does not work with Sharpness; does not work with Sharpness; does not work with Sharpness; does not work with Sharpness; does not work with Sharpness; does not work with Sharpness; does not work with Sharpness.
Miner and Scavenger.

Both the miner and the scavenger attempt to steal the player's valuable resources.
If they manage to steal resources, they attempt to incapacitate the player by blinding, burning, or repelling him.
If they are killed, they can dump stolen supplies and head gear.
They cannot appear or participate in raids. The Animal Handler.
Animal taming uses poison and claw arrows to disrupt players while maintaining a safe distance.
They can appear in raids and jungle biomes.
When threatened, they can summon a raider to assist them in battle. They have a long waiting period, but if left alone, they can overwhelm players with several animals.
Animal tamers have a moderate chance of dropping a clawed arrow when hit. Claw arrows are a new type of projectile that can inflict a "deep wound" on players and mobs.
Raker.

Rackers have sharp claws and can inflict a Deep Wound on players.
It can be tamed with the help of brass fish, if he has little health.
After taming the missile, you can wear body armor and claws that increase damage and protection respectively.
If you kill a rocket, it will drop the "rocket claw." Raker Claws can be used to create a new type of arrowhead that produces a deep wound effect.
They are sterile and cannot produce offspring.
Knight of the Blade.

Blade Knights are powerful units that can turn the course of an entire raid by themselves.

Blade Knights only appear in high-level raids and can be avoided if you are not ready for them yet.
They wield powerful illagium swords, riddled with ancient runes that endow them with necromantic abilities and allow them to revive fallen allies so they can fight again, devour souls for self-healing, or give undead buffs.
If the enemy is out of range, they can teleport by bringing the affected creature closer to them.
In addition to their magical abilities, the knights of the blade wear armor that is immune to damage from some weak materials such as wood, stone, gold, and iron.
Their helmets have sharp horns that can temporarily disable their shields.
If you kill them, they have a small chance to drop their weapons.






Crafting Recipes.
It is recommended that you install Just Enough Items (for mods that use Forge) or Roughly Enough Items (for mods that use Fabric) to see all recipes included in this mod.
Tools that can be improved in the Illagium.



















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