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LE1 Potential weapon
About This Mod
I do my best to make weapons in the game more powerful by removing bullet sponges and artificial difficulties in each match. If you take a weapon's bullet range and reduce it, they all deal significantly more damage and look more like futuristic weapons. They cannot be called excellent weapons if they do not work as well as modern firearms.
Installation.
Just put the files in the 'Mass Effect Legendary Edition > Game > ME1 > BioGame > CookedPCConsole' directory.
Alternatively, you can use the ME3Tweaks site to make your own changes. Thus, ME3 Tweaks will be compatible with Mod Manager. I didn't use this method because it seemed to me more time-consuming than opening and editing .ini files.
I used MECoal, which works for all three games; you can download it from Github and use to make your own changes directly to the files. You can also edit it as a regular .txt file using Notepad, but I prefer Visual Studio Code. I use it for basic programming and editing programs. Don't worry about the technically sound name, it's the easiest to use, along with Notepad++, and it usually automatically detects the file format.
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