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CullFactory
About This Mod
Note: Performance gains may vary from device to device. Feel free to experiment and explore the different options!
Overview.
Objects that are not visible or are too far from the camera are not processed.
The interior spaces, objects, and lighting are removed.
The default settings are for no visual artifacts or pop-up objects.
Compatible with all modes that add a camera.
Extraction method.
Extract portal occlusion.
A default extraction method that aims to hide all objects not visible from the camera without affecting visual perception. To do this, it recursively checks which other tiles are visible to the camera through communication paths between the doors and the interior tiles.
Note to Developers The Doorway.Socket.Size field is used to define the boundaries of all internal doors. If the size does not cover the entire visible potential area of the next tile, adjacent tiles will appear where they should not.
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