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Endgame Research
About This Mod
(e.g. Copper Drill, Deep Drill, Deep Well, Automatic Distillery, Geothermal Power Plant, Nuclear Power Plant, Synthetic Leather, Bookmaking, Craft Mateu, Bow Gauss, Basic Rifle, Hemplet, Holy Plate Option, Chain Raincoat, Big Thief and Wooden Backpacks, among other weapons that fill in blank spaces. Copper alloy plate at hand! New equipment for deep mining to survive in the wastelands, as well as automated brewing equipment and condensers to help the alcohol business. A new geothermal power plant can generate power from groundwater; a meitu weapon can be manufactured by unlocking Edge 3 (to make a meitu with critical success). INCLUDED (mining) - Copper spurs - Deep stone mines (including hybrids) - Deep copper spurs (agriculture) - Deep wells - Capacitors (for indoor water production) - Automatic biofuel distillery - Automatic liquor distillery, sake and rum, liqueurs, automatic sake and rum distillery - automatic cannabis processor (ELECTRICITY) - Advanced small wind turbines - Geothermal generators (conversion of groundwater into electricity) - Reprogramming chips (find wherever reprogramming takes place) - Nuclear power plants (uranium is used where one gas is not enough! KRAFT) - production of synthetic leather (making leather from fuel and cloth) - binding (making books and turning them into ancient scientific books, which are then used for the core of AI. Necessary resources are determined by the value of the balancing item) - Hemp breadcrumbs (hemp-based construction material that can be produced indoors using only cannabis and water) - Gun workshop (rifles, flint pistols, rifle parts and ammunition) - plans with the "Gun Director" in the new Ashland dome. Find. - Weapon Blacksmith IV (for the manufacture of the famous weapons - swords) - Warehouse: Prostheses (artisans automatically transfer skeletal limbs here, so micromanagement is not needed) - Fixed weapons and thieving weapons Now you can make (both left and right variations of uranium fuel rods (used to power nuclear power plants. Parts are in skeletons and robots) (WEAPONS) - Added alabard, blade ax, mace, rhino, long sword, heavy sword, odachi and cavalry sword. - Added Gauss bow ("I really want to kill this guy! ") - Meitow Alebard - Valten High Inquisitor - Meitow Cleaver Fragment - Head of Technology (Ashlands New Dome; Meitow Mace - Gun Master; Meitow Sai - Sandy Ninja They; Meitow Longsword - Dusty King; Meitow Heavy Sword - Arch; Meitow Cavalry Sword - Great Grim; Meitow Odachi - Harmotee, and weapons are distributed to the appropriate sellers. In the store you can see who has what (although in Scraphouse there are all options) (ARMOUR) - Sacred Heavy Plate - Sacred Half Plate - Unholy Heavy Plate - Unholy Half Plate - Plated Valiant Hessian - Chain Coat - Blackened Chain Coat - Valtena wears Masterwork Heavy Plate, and Phoenix - Masterwork Half Plate. All Inquisitors wear heavy plates, and the upper paladins are half-plates. The High Paladins and Inquisitors also wear a sturdy coated hessia. This will make the Holy Kingdom a more formidable force. (Backpacks) - Design of backpack (unfortunately, with errors). - Medium backpack (color) has been added to the supplier list. The status is now the same as normal. - Added large backpacks (colored). They were not previously in the file. - Added a large thief backpack. - Added a large wooden backpack. - Small thief's backpack is now the same size as a regular small backpack. (Shouldn't that be a real upgrade?) (Rebalancing) - The Haxstopper armor is a little stronger now (and harpoon resistant). - The variants of cargo pants and half pants have been improved to become more viable.
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