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Revival of Artifacts

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Mod version:v1.0
Game version:all
The mod has been successfully tested for the absence of viruses
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About This Mod

he created several new artifacts that attempt to turn the carrier into a single-ship army


extract to homeworld3/homeworld3/Mods/BehhemothCarrier


take ~Beh_pak_P.pak in the zip that should be in Homeworld 3\Homeworld3\Content\Paks\~mods


this is more or less a test, since there are many artifacts need more people to see if the mod works properly


Custom artifacts don't work (I'm just going to modify existing ones until I figure it out)


adding a nuclear bomb to a vehicle also does not work.



Artifact Changes -

   all launch fleets should start with a choice of 5 artifacts instead of 3


CARRIER ARTIFACTS :


 Carrier Assault Pattern:


   100% damage, increase hit points by 80%, and armor by 20% instead of speed Reduces the number of take-off covers of strikeballs, corvettes, and frigates by 5. Includes assault upgrades.


 Assault update - Domination:


   Increases your damage by 10% Fire Speed 10% Range 10%. - (instead of increasing damage by 33%) Reduces the number of Strikecraft fuses by 5.


 Assault Upgrade - Resurgence:


   Increases hit points and carrier armor (instead of speed) by 20%. Decreases the number of corvette units by 5.


 Assault update - Eon


  Increases the range and range of your weapon by 25%. Plus 25% passive self-healing. Reduces the number of frigates by 5.


 The cone and radius of the carrier's weapons can be changed later, this is more or less a test of this


FIGHTER/BOMBER ARTIFACTS :


 not changed yet


CORVETTE ARTIFACTS :


  Relay corvette Vulcan Pattern:


   Increases the rate of fire of the Railgun corvette by 33%. Increases the number of shots by 10 Enables the upgrades of Vulcan.


 Update "Volcano" - "Eruption":


   Increases Railgun's firing rate by 10% and range by 20%. Increases damage taken by 15%. (Reduces damage taken from 25%)


 Vulcan - Top Improvement :


   Increases Railgun's rate of fire by 15% (from 10%) and range of view by 30% (from 33%). Reduces corvette damage by 8%. (with 10%)


 Vulcan Enhancement - Eternity :


   Increases corvette accuracy by 10% (replaced with increased health). Includes passive self-repair (was only 5%, became 15%).


 


FRIGATE ARTIFACTS :


 ION GUN FRIGATE:


  Sniper scheme of frigate with ion gun :


   Increases frigate weapon range by 100%. Increases viewing distance by 100% (instead of decreasing). Damage dealt increased by 100% (don't let it be attacked, it's now a sniper) Includes sniper upgrades.


  Sniper Enhancement - Extermination:


    Increases weapon damage of Ion Cannon by 50%. The firing rate of frigates with ion guns is reduced by 20%.


  Sniper Enhancement - Survivor :


   Increases frigate speed and accuracy by 20% (up to 10%). Increase safety margin by 2 (instead of health regen)


  Sniper Enhancement - Hurry :


   Increases the ion frigate speed by 10%. Reduces ion frigate firing rate by 25%. (swap rate and speed)


 I'm looking at OVERSEER, because it's just a sniper with no range.


 ASSAULT FRIGATE :


   not changed yet

 TORPEDO FRIGATE :


  Torpedo large bomber:


    Increase torpedo frigate damage by 40%, range by 40%, and accuracy by 40%. Reduces torpedo frigate firing rate by 50%. Includes the modernization of large bombs.


  Improving the Big Bomb - Zenith :


    Increases torpedo frigate accuracy by 20%. Reduces torpedo frigate rate of fire by 30% (no reduction in range)


  Improving the Big Bomb - Apex


    Increases torpedo frigate damage by 50% and range damage by 30%. Reduces torpedo frigate firing rate by 15%, speed by 15% and armor by 20%.

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Game Version *

all (behhemothcarrier-eubp.zip)