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Revival of Artifacts
About This Mod
he created several new artifacts that attempt to turn the carrier into a single-ship army
extract to homeworld3/homeworld3/Mods/BehhemothCarrier
take ~Beh_pak_P.pak in the zip that should be in Homeworld 3\Homeworld3\Content\Paks\~mods
this is more or less a test, since there are many artifacts need more people to see if the mod works properly
Custom artifacts don't work (I'm just going to modify existing ones until I figure it out)
adding a nuclear bomb to a vehicle also does not work.
Artifact Changes -
all launch fleets should start with a choice of 5 artifacts instead of 3
CARRIER ARTIFACTS :
Carrier Assault Pattern:
100% damage, increase hit points by 80%, and armor by 20% instead of speed Reduces the number of take-off covers of strikeballs, corvettes, and frigates by 5. Includes assault upgrades.
Assault update - Domination:
Increases your damage by 10% Fire Speed 10% Range 10%. - (instead of increasing damage by 33%) Reduces the number of Strikecraft fuses by 5.
Assault Upgrade - Resurgence:
Increases hit points and carrier armor (instead of speed) by 20%. Decreases the number of corvette units by 5.
Assault update - Eon
Increases the range and range of your weapon by 25%. Plus 25% passive self-healing. Reduces the number of frigates by 5.
The cone and radius of the carrier's weapons can be changed later, this is more or less a test of this
FIGHTER/BOMBER ARTIFACTS :
not changed yet
CORVETTE ARTIFACTS :
Relay corvette Vulcan Pattern:
Increases the rate of fire of the Railgun corvette by 33%. Increases the number of shots by 10 Enables the upgrades of Vulcan.
Update "Volcano" - "Eruption":
Increases Railgun's firing rate by 10% and range by 20%. Increases damage taken by 15%. (Reduces damage taken from 25%)
Vulcan - Top Improvement :
Increases Railgun's rate of fire by 15% (from 10%) and range of view by 30% (from 33%). Reduces corvette damage by 8%. (with 10%)
Vulcan Enhancement - Eternity :
Increases corvette accuracy by 10% (replaced with increased health). Includes passive self-repair (was only 5%, became 15%).
FRIGATE ARTIFACTS :
ION GUN FRIGATE:
Sniper scheme of frigate with ion gun :
Increases frigate weapon range by 100%. Increases viewing distance by 100% (instead of decreasing). Damage dealt increased by 100% (don't let it be attacked, it's now a sniper) Includes sniper upgrades.
Sniper Enhancement - Extermination:
Increases weapon damage of Ion Cannon by 50%. The firing rate of frigates with ion guns is reduced by 20%.
Sniper Enhancement - Survivor :
Increases frigate speed and accuracy by 20% (up to 10%). Increase safety margin by 2 (instead of health regen)
Sniper Enhancement - Hurry :
Increases the ion frigate speed by 10%. Reduces ion frigate firing rate by 25%. (swap rate and speed)
I'm looking at OVERSEER, because it's just a sniper with no range.
ASSAULT FRIGATE :
not changed yet
TORPEDO FRIGATE :
Torpedo large bomber:
Increase torpedo frigate damage by 40%, range by 40%, and accuracy by 40%. Reduces torpedo frigate firing rate by 50%. Includes the modernization of large bombs.
Improving the Big Bomb - Zenith :
Increases torpedo frigate accuracy by 20%. Reduces torpedo frigate rate of fire by 30% (no reduction in range)
Improving the Big Bomb - Apex
Increases torpedo frigate damage by 50% and range damage by 30%. Reduces torpedo frigate firing rate by 15%, speed by 15% and armor by 20%.
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