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Indestructible (Fusion Missile)

7
Mod version:v1.0
Game version:all
The mod has been successfully tested for the absence of viruses
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About This Mod

It is a mod crafted entirely for personal preference that fulfills a simple function - to make a thermonuclear missile the ultimate weapon of invincibility.


The specific settings are:


Fusion rocket

Damage: 45000 → 1E+38 (approaching numeric FLOAT type limit, leaving *3.4 Improve space to prevent numeric overflow)

Impact radius: 800 m → 16 km (maximum missile range is close to 16.2 km, and even if it misses, it will explode normally, and the explosion does not cause friendly damage)

Action time: 120s →15s (reduced to the total firing interval of automatic weapons, ensuring availability at any time)

Damage Ratio: 100% for all types (in the original version, the ratio is 0.5 for the mother ship and 0 for the test drone)


The fusion missile skill was unconditionally activated for the mother ship in the campaign and skirmish.


Note: To use the mother ship in skirmish in WAR GAME, please use mod: Full Skirmish Fleets in War Games.


 


It may seem to some that the radius of fusion missiles is too large, very strange - in fact, watching the effects of fusion missile detonation near me, I think so too.

But if you're used to observing the battlefield from a higher perspective and commanding a fleet, you'll find that the explosive effects of fusion missiles are much more magnificent than when you're observing in the vicinity.

This is because in the special effects of the explosion of thermonuclear missiles red halo does not decrease with the distance to the lens, but on the contrary, can display more details, keeping its size unchanged!

So, when observing a thermonuclear missile explosion from a long or even extreme range, special effects based on this halo characteristic will actually create an exaggerated expression of the melting of all space!

Of course, judging by common sense, in reality, the range of light effects such as missiles is often much greater than the effective range - but in games, visual expression must be largely related to the actual effects.

Since so, thermonuclear missiles, capable of filling the lens, have an extra long range of explosive damage, not very sharp - it can be understood as an extra long range of damage in the form of a neutron bomb (radiation manifesting as halos).

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Game Version *

all (hyperfusionmissile-dla7.zip)