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- Land of the Free: Northern Trials

Land of the Free: Northern Trials
About This Mod
What if there were warlord times in the United States? The "Land of the Free" depicts the world in which the US became a warlord state after the Great Depression and the failure of the socialist revolution.
Key changes.
Fully compatible with the latest No Step Back patch
The map has been modified to include only North America, the Caribbean, Central America, North South America, and Siberia. It includes many new states, provinces, and unique geographic features. (Thanks to Eduard Saladier for the template.)
Added countries outside North America.
Content for generals outside the Great Lakes has been temporarily removed (WIP).
Added new generals and changed many other generals
The focus trees for all generals in the Midwest and Great Lakes regions have been completely redesigned.
Early notification of start-up status for all regions
Hundreds of new events
(Almost) completely reworked storylines
Color portraits of most leaders and some generals (finally)
Partially realized subideologies
Lots of new focus icons and event images
New Content
ERI: Continue Federalist hegemony under MacArthur, forge new alliances or initiate martial law relief under Eisenhower, and prepare to lead the Fourth Army out of the Michigan trap.
International Army: Defeating the Legion insurgency, restoring public confidence and choosing the future of the expedition.
Indianapolis: Defeat collaborators, prepare for all-out war, ally with Erie, or go it alone.
Chicago: Confirm President Thomas' legitimacy, fight the consequences of capitalism, and reform the military from a motley militia into a full-fledged fighting force with unique reform mechanisms.
Milwaukee: Pick up the wreckage of the crumbling Sixth Army and turn Wisconsin into a state ready for war in search of America's true king.
Minnesota: Champion America’s true ideals and remain a beacon of democracy, resisting the influence of far-left and far-right demagogues. Added unique mechanics of the campaign.
IOWA: Prepare for all-out civil war. Renew your allegiance to the Federalists under McNeider, align with the ideals of Minnesota under Herring's Free Iowa, and carry the revolution westward under Jacob Devers' Expedition to Dubuque.
Sioux Falls (formerly Bismarck): The smuggling of supplies from Canada, the use of veterans' associations, and the bribing of enemy commanders to restore corporate dominance in the country.
Developments in South America and the European situation
Decided to launch a war of unification as soon as the Great Lakes and Midwest regions are united, respectively.
Added skeletal Monterey content, the Sierra's powers now begin as puppets in Sacramento.
Changes.
The Ojibwe were replaced by the Minnesota Red Army.
The Sioux were removed and replaced by Sioux Falls and North Dakota.
The Lakota were divided and three new commanders were added to Montana.
The mod is integrated with the officer corps system.
Several military commanders were added to all the commanders.
Elko has been removed from the map.
New launches in Pueblo, Deseret, the Great Plains, the Mississippi settlements, the Northern Mandate, Southern Mandate, Sequoia, Spokane, Orange County and Oregon. Added situations.
Newfoundland was replaced by the United Kingdom itself.
New traits of generals and leaders.
Balance adjustments.
Old trees were removed before being corrected.
To compensate for the larger map, the cost of the divisions was reduced. So the generals will also start with more divisions.
Every commander starts with the best technology
Abundance of railways
The concept of "American General" was divided into "The Economic Law of a General", and now there are no penalties for research.
Erie, Seawkes Falls, and Milwaukee begin with tanks. Removed idea of Civil War legacy for Great Lakes military leaders
Bug fixes.
All NSB related errors have been corrected.
The Phoenix mandate has finally been removed.
Fixed the bug of merging Indianapolis with Sioux Falls.
Iowa can now march west.
Fixed that several generals got the wrong tag.
Known errors (which are fixed or cannot be fixed)
Invisible rivers (you can interact with them, but don't see them)
EA Strange Graphics
Lack of Generic Portraits
The strange behavior of border wars (the main problem in the hoi4 itself)
Mod was tested with version 1.11.12.
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