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- Improved Mechanics: AI Divisions

Improved Mechanics: AI Divisions
About This Mod
In Better Mechanics: AI's Divisions, you'll finally be able to fight AI and an army as powerful as their industry allows; AI will create competent and capable divisions and, as in reality, drag you into a quagmire, destroying all your dreams of divisional foray and rapid siege! He's going to throw you into the abyss!
FEATURES.
General recommendations:
Infantry width calculated by forest perimeter : 28 w
In mountainous areas, the width of the highlanders is apparently 25 w.
Motor, mechanized and tank forces are calculated from the plains : 30 w
Infantry and Paratroopers Urban = 32 w w w w w w w w w w/ Other
Template for suppression in plains = 18 w
It also has a pleasant side effect - reducing the spam of equipment and waste.
Thus, the units become more diverse, interesting and at the same time historically old-fashioned (I conducted a study and placed it in an easily digestible format).
Additional features:
Field hospitals will meet more often in infantry divisions.
Maintenance companies will be located in expensive divisions (for example, Tonak and Mekha).
The special forces will become a little more relevant.
AI will use anti-tank vehicles for units (as well as support anti-aircraft).
To experience the full power of this fashion, it is recommended to use these mods selectively:
Advanced Mechanics: Artificial Intelligence at the Front | updated
Advanced Mechanics: Manufacturing
Dynamic Research Slots
Reduction in construction costs (buildings)
The Realistic Size of the Army
Advanced mechanics: combat
Adjust battle plan execution
Compatibility.
High compatibility, but potentially incompatible only if the mod changes the game itself. (for units).
Namely:
Kaiserreich/KX, R56, EAW, etc. are compatible with this mod.
This mod has been tested with version 1.13.1.
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