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Advanced buildings and industry (with localization)

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Mod version:1
Game version:1.17.1
The mod has been successfully tested for the absence of viruses
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About This Mod

This fashion adds new buildings for industry, parties and troops. It increases the number of construction slots to 35.


Not compatible with mods that increase the number of construction slots.


Modes requiring localization (Russifier) should be mentioned in the comments. If you find errors in the wording, please write them.


Translations of detailed descriptions are made with the help of the translator of the name of the fashion, but may differ.


New Buildings.


Labor camp (production building)

Research Center (Production Building)

Situation center (production building)

Ministry of Propaganda (production building) (democracy, fascism, communism, neutralism)

Recruitment Center (Production Building)

Training Institute (production building)

Flight training school (production building)

Naval training base (production building) + 1 shipyard

Military plant (production building) + 1 military plant

Labor factory (production building) + 1 civilian factory

Supply plant (production building) + 1 military plant

Dot (regional building)

Additional Rubber Processing Plant (Technical Building) Rubber +3

Additional heavy steel industry (technical building). Steel +7

Additional chrome industry (technical building). Chromium +7

Additional tungsten industry (technical construction). +7 tungsten

Additional aluminum industry (technical construction). +7 Aluminum

Refineries now produce only oil. +7 (oil +5, rubber +2)

Statistics and construction information here.


Records.

Some bonuses require mastering building skills before they can take effect. For example, in the section "Supply Factories - Army Organization" the bonuses "Army Reconstruction Speed" and "Dipping Speed" are valid after studying.

This is usually not a problem. This is because some of them take effect before the technology is understood.


Take, for example, the bonus of the factory (supply), which can be considered too high;

For example, for every third +0.3% of the army's recovery, the new value changes from 46.1 to 46.2.

For every fourth training camp built (2%), this is equivalent to reducing the time for army training by x days.

So the impact is not so great.



A few additional points:

We have been testing the balance sheet for all major countries for hours. The numbers are subject to change and are not final.

Bonuses can be seen in the tooltip.

My goal was to build two buildings at the same time in a new factory, but unfortunately the game doesn't allow two identical factories to be built at the same time.

What are your thoughts about balance? :) Also let me know if you need to adjust the balance, such as cost or other values.


This mod does not support cheats, so do not report that it does not work because of cheats!


Known Errors.


If you build too many training camps, you will not be able to train. (The only solution is not to create more than 20.)


Mod tested on game version: 1.11.11

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Game Version *

1.17.1 (Advanced_Buildings___Industry.rar)