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7 Remake Graphics Engine Settings
About This Mod
// This mod consists of part 1 -> '7 Remake Engine Folder' and part 2 -> '7 Remake Engine Tweaks'. Open the 'End' folder and copy it to the game folder. Overwrite 4 - Download '7 Remake Engine Tweaks' and unzip files. After opening the file, open the file engine.ini ... ◆FINAL FANTASY VII REMAKE ◆Saved settings ◆WindowsNoEditor 5 - Play the game // MORE INFORMATION // // // ReShade is not a mod, Engine. ini editing settings is a mod // // // // // // // - Vsync is always forced off in a version without vsync - in this game fps often drops significantly, therefore, enable it in the driver settings (amd adrenaline or Nvidia control panel), if you want to enable it, force open it in the driver settings (amd adrenaline or Nvidia control panel) or - Install Vsync version // // After installing here cvars, you can check that they are implemented by opening dev-console in the game and entering the name cvar (=no value) // Shadow and light flicker finally fixed Reduced input delay // Shadow resolution set to 8192p // Unreal Quality Level=5, initial maximum value was 3 // Increased shadows and lights on all objects // Applied anisotropic x16 on all textures // No motion blur // No chromatic aberration // Increased drawing distance for leaves and grass // Improved textures, lighting, shadows, refraction and refraction quality to 5, the highest possible quality in Unreal Engine (original ultra was 3) /// Disabled memory size limit of texture pool on vram GPU more than 8 GB, This reduces stutter and increases fps on top GPUs, but can cause crashes on old GPUs (4 - 6 GB vram) // Improved resolution of shadows, light, leaves and textures // Very good visual quality compared to original high graphics settings // // Improved resolution of textures
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