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- Riverbend Springs Multifruit Beta 2 mod

Riverbend Springs Multifruit Beta 2 mod
About This Mod
Description:
Introducing the multifruit modification for the US base map in FS25.
BETA 2
The only problem that needs to be fixed is:
2025-04-22 17:25 Error (script): 'LOADING' object in 'object' has invalid type in 'getMaterial' method.
2025-04-22 17:25
Script error in getMaterial: Error (script): The 'LOADING' object for 'object' has an invalid type in the 'getMaterial' method.
LUA call stack:
=[C]:-1 getMaterial
=dataS/scripts/fillTypes/FillTypeDesc.lua:203 partialShapeI3DFileLoaded
=dataS/scripts/i3d/I3DManager.lua:136 loadSharedI3DFileAsyncFinished
If you understand this error and find its cause, please report it. All fillplanes must function properly. Start testing without mods and then share the results. I play with more than 300 mods myself, of which about 20 are scripts, and everything works fine. If the download freezes, be patient.
Missing HUD elements were added.
Missing effects added.
Fixed some problems with parallax fillplanes.
Tobacco is now more profitable.
Added peanuts as root.
Fixed problems with onions, added combines for onions and peanuts.
Changed the growth schedule for all my cultures and part of the cultures of the base game.
Added angles for multi-terrain (requires new saving).
Improved the texture of the porcelain silfie (works only with forage harvesters).
Added the rolling of alfalfa and clover.
Added stubs for most crops.
And many other improvements and changes.
CULTURES ADDED:
- Cereals: flax, rye, half, triticale, buckwheat, millet, mustard, poppy.
- Pulses: American soy, beans, fodder peas, chickpeas, lentils.
- Herbs: alfalfa, white and red clover, field grass, silfia three-leaved.
- Root crops: onions.
- Garden: white grapes.
- Other: lavender, cannabis, tobacco.
Linen can be harvested with a combine harvester (for seeds) or a roll-laying machine (for fiber).
Hemp can be removed only with a roll-laying machine (for fiber).
Alfalfa and clover can also be placed in rolls.
All legumes have straw used in the TMR recipe or for composting.
Field grass is harvested with a grain reap (for seeds), resulting in hay in the form of a straw.
Sylphia is harvested by a combine harvester, which gives the pulp. It's regenerating.
Tobacco is harvested for spinach (does everything).
Lavender can be harvested by a forage harvester or a cotton harvester.
Buckwheat, rye, triticale, flounder and some legumes can be packed into rolls to increase yields by 25%.
Corn gives straw - corn stems.
Animal feed has changed: a new category of moisture has been added, consisting of crushed sugar beets, carrots, potatoes, parsnips, beets (sliced sugar beets). The category of moisture is replenished with fresh alfalfa and clover for horses, chickens and sheep. These root crops are also added to the root crop category for pigs, but they can use the roots in their original form.
Millet and sorghum are added as the main food for horses.
Fermented clovers and alfalfa provide 100% of the fodder for cows like TMR. Clover and alfalfa can be fermented in bunker or bales.
Pulses, straw and organic waste (by-products of greenhouses and oilmills), as well as all rolls, can be fermented into compost.
Fiber linen and hemp can be pressed only by roll baler or assembled in bulk.
Known Issues:
- An error occurred in the lua get material call stack where xml could not be found with an error.
- Effects for white grapes are taken from red, as I do not know how to fix them (transport is not my strong point).
Please indicate if the foliage is well displayed. My computer seems to have difficulty with this map (it looks great), and sometimes the textures in the game look terrible, and sometimes perfect. I don't know how to fix it if it's not a problem with the graphics card.
I plan to make a production for this multifruit card, but first I will release an alpha version with all the fixes, I hope.
If someone wants to test the prices/profitability of new crops, report if something is insufficient or too profitable. Mathematics is not my strong point.
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