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Man's Best Friend (Deathclaw Companion)
About This Mod
Man's best friend Man's best friend is not always a dog ... Version 4.0 Somewhere in the Wasteland you can find [a very] young [pretty small] Death Claw. If you make friends with them and eventually raise them as companions, they will grow in size, ferocity, devotion and intelligence. It's the best companion. Key features - introductory quest - companion wheel - choice between strong and less strong companions - ability to wear or not to wear gear - grow over time to shoulder growth or frightening size - multiple combat modes: aggressive, passive and semi-passive - health, experience from damage, damage thresholds and increased healing speed - fighting with Deathclaw companion can cause fear in humans and creatures - companion perks and player character perks are given after completing a mission and level up - this companion is an "additional" companion and is not counted in the usual limit of 1 person / 1 creature Requirements: only basic game required; no DLC required; no DLC required; no DLC required; no DLC required; no DLC required; no DLC required; no DLC required; no DLC required; no DLC required; no DLC required; no DLC required; no DLC required; no DLC required; no DLC required; no DLC required. Installation By clicking on the "Install Download Using Manager" button, you will automatically install the mod using Nexus Mod Manager (NMM); if you are using Fallout Mod Manager (FOMM) or Mod Editor (MO), first download the mod by clicking on the "Download manually" button, then select the downloaded file and install it. If you are installing mods manually, click the "Download manually" button to download mods, unzip and copy the files 'Man's Best Friend.esp' and 'Man's Best Friend.bsa' to the game's 'DATA' folder, and then activate the file 'Man's Best Friend.esp' using the 'DATA FILES' button in the game's launcher. Allow the file to be overwritten when installing the updated version. Note: The Read Me text file and the Frequently Asked Questions text file are included and will be placed in the game's DATA folder during installation. Installation Order Requirements: There are currently no installation order requirements. You can place .esp files anywhere you like. Saved Games Compatibility: The mod must be compatible with existing saved games. Updating older versions This update is compatible with older versions of this mod. Before installing a new version, overwrite existing files or uninstall the previous version. Uninstall This mod can be uninstalled using the NMM/FOMM disable and uninstall mechanism if you are using the NMM/FOMM mod manager, or by deleting the following files: \NMM/FOMM disable and delete It can be uninstalled using the delete: 팀 This mod uses non-standard values to heal the companion and therefore requires a special script to handle mouse clicks during the "heal" by the companion wheel. Due to the limitations of the game engine, the displayed force values are not always accurate until the mouse cursor is at a short distance from the "piece of pie" (although the actual force is always updated correctly). The game engine has difficulty detecting objects colliding with each other ("collision detection"), which can cause objects and NPCs to sink into the surface (or beneath the surface). If this happens to the Little Ripper, it may get stuck and the player will not be able to follow their character. Predators can also be equipped with a Predator widget device to use the reminder function. The chase animations for Casual Chase and Faster Chase are sometimes a bit awkward due to the game's animation engine. Try both styles and choose the one you like best.
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