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Courier Vault - Player's House
About This Mod
A medium-sized player storage facility located underground in the hills south of New Vegas. It is equipped with all the necessary amenities for a courier to make life in Mojave a little easier, while maintaining realism and immersion in the game world. The goal was to create a simple, stylish and exciting space without undue disorder or complexity - for those who had the opportunity to enjoy Rayek’s mini-refuge in FO3, which became the main inspiration for the Courier Storage, and for me, the goal was to recreate this atmosphere and functional simplicity for FONV. Courier Storage is definitely not a mini, but look and enjoy it yourself.============================= Features * Fully functional security systems for an exciting experience * Fully comfortable navigation and companions * Cold Nuka-Cola vending machine * Water purifier for all your portable water supplies * Stove that acts as a bonfire for crafts * Two chemical kits to create your chemicals (skill required) * Medical compartment * Bedroom with bed for rest and personal storage * Showcases and dummies for weapons and armor * Recharging stand and desktop * Storage for weapons,
Or on your world map, there's a functional storage marker in the shape of a gear. ======================================================== =================================== Notes *This is my first attempt to create a GECK world and fashion in general. Everything worked fine in playtests on multiple installs, but if you run into something strange. *Constructive criticism, suggestions and general feedback are welcome. *For optimal immersion (though not required) this mod should be used in conjunction with Sarge198 & KillerGrimm's Inner Lighting Overhaul:*I'm not sure of the performance on low-end systems, but if you have any problems, let me know if you have any problems and I'll see, Whether I can do anything. 0 *Original Version 1. 2 *Full Navigation *Added extra seating, tables and trinkets to the shared room to slow down your companion *Moderate increase in lighting in the shared room and toilet *Fixed some grid alignment issues Version 1.4 <current> *Moved the internal terminal of the kill room slightly down the hallway to keep companions from getting stuck. *Added places for placing companions in the recovery pool area. *Fixed problems with computer chairs in bedrooms. *Removed the navigation grid around the common room in the living area and the medical room to solve the problem of companion path. *Fixed a bug in the "Farewell" dialog for NPC Goodsprings and Primm, but not completely. The error was caused by the accidental removal of the text prompt "Farewell" from some menu options of the NPC dialog. I'm working on a final fix. *This update does not make any changes to containers, displays or mannequins.1 Please download version 1 only, as only it has the same functionality as the previous version. Both versions are fully functional, the difference is in aesthetics. Full DLC versions required: *Fallout New Vegas *Dead Money DLC *Honest Hearts DLC *Lonesome Road DLC *Old World Blues DLC *New Vegas Script Extender: org/ *ArchiveInvalidationInvalidated: No DLC versions: *Fallout New Vegas *New Vegas Script Extender: [1
You just need to include the Courier Vault .esp file at startup (it is strongly recommended to run it from FOMM); you don't need to include the SpeedyResources.esm file, but it should be there.
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